I am trying to create a linked list of arrays without using the STL. However, I am having difficulties passing the array to my Linked List...
When I compile I get the error listed above. How do I need to pass the array to the linked list? Thanks! (The code in question is marked by **, please remove if testing.)
SinglyLinkedList.h
#pragma once
#ifndef SinglyLinkedList_h
#define SinglyLinkedList_h
#include<iostream>
template <typename Type>
struct node
{
Type value;
node *next;
};
template <typename Object>
class SinglyLinkedList
{
private:
node<Object> *head;
public:
SinglyLinkedList();
~SinglyLinkedList();
bool insert(Object x);
bool empty();
};
template <typename Object>
SinglyLinkedList<Object>::SinglyLinkedList()
{
this->head = NULL;
}
template <typename Object>
bool SinglyLinkedList<Object>::insert(Object x)
{
node<Object> *temp = new node<Object>;
temp->value = x;
temp->next = NULL;
if (this->head==NULL)
{
this->head = temp;
}
else
{
node<Object> *S = this->head, *P = S;
while ((S->value < temp->value)&&(S != NULL))
{
S = S->next;
P = S;
}
if(S == NULL)
temp->next = P;
else
{
temp->next = S;
P->next = temp;
}
}
return true;
}
template <typename Object>
bool SinglyLinkedList<Object>::empty()
{
if(this->head == NULL)
return true;
else
return false;
}
template <typename Object>
SinglyLinkedList<Object>::~SinglyLinkedList()
{
delete this->head;
}
#endif
DynamicArrayClass.h
#pragma once
#ifndef DynamicArrayClass_h
#define DynamicArrayClass_h
#include<iostream>
template <class T>
class DynamicArrayClass
{
private:
T *array;
int size, numItems;
public:
DynamicArrayClass(int newSize)
{
size = newSize;
numItems=0;
array = new T[size];
}
int GetSize(){ return size;}
int GetNumItems() const { return numItems; }
bool isEmpty() const { return numItems==0; }
bool isFull() const { return numItems==size; }
bool addItem (const T &object)
{
if(isFull())
{
return false;
}
else
{
array[numItems++] = object;
return true;
}
}
const T& getItem(int index) {return array[index];}
void makeEmpty()
{
numItems = 0;
}
~DynamicArrayClass()
{
if(array !NULL)
delete [] array;
}
};
#endif
main.cpp
#include "DynamicArrayClass.h"
#include "SinglyLinkedList.h"
#include "stopwatch.h"
#include<iostream>
int main()
{
int totalCapacity = 0;
int arrayAddSize = 0;
while(totalCapacity < 10000)
{
if(totalCapacity==0)
{
DynamicArrayClass<int> *array1 = new DynamicArrayClass<int>(25);
totalCapacity = 25;
SinglyLinkedList<DynamicArrayClass<int>> *list = new SinglyLinkedList<DynamicArrayClass<int>>();
for(int i = 0; i<25; i++)
{
array1->addItem(1);
}
**list->insert(*array1);**
}
else
{
arrayAddSize = (totalCapacity/2);
totalCapacity = totalCapacity + arrayAddSize;
DynamicArrayClass<int> *array = new DynamicArrayClass<int>(arrayAddSize);
SinglyLinkedList<DynamicArrayClass<int>> *list = new SinglyLinkedList<DynamicArrayClass<int>>();
for(int i=0; i <arrayAddSize; i++)
{
array->addItem(1);
}
}
}
return 0;
}
The problem is in this part of insert
:
node<Object> *temp = new node<Object>;
where the node
contains an Object
. To construct that, the Object
needs a default constructor.
Perhaps you can add a constructor to node
that copies the value it has to store? That would make it, for example:
node<Object> *temp = new node<Object>(x, NULL);
node<Object> *temp = new node<Object>;
This line in SinglyLinkedList::insert
causes the error I assume. The problem is, that your node
struct looks like this:
template <typename Type>
struct node
{
Type value;
node *next;
};
That Type value;
will be default constructed by the new node<Object>
call. Provide an appropriate constructor for the node
struct and you should be fine.
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