My colleague keeps telling me of the things listed in comments.
I am confused. Can somebody please demystify these things for me?
class Bar
{
private int _a;
public int A
{
get { return _a; }
set { _a = value; }
}
private Foo _objfoo;
public Foo OFoo
{
get { return _objfoo; }
set { _objfoo = value; }
}
public Bar(int a, Foo foo)
{
// this is a bad idea
A = a;
OFoo = foo;
}
// MYTHS
private void Method()
{
this.A //1 -
this._a //2 - use this when inside the class e.g. if(this._a == 2)
A //3 - use this outside the class e.g. barObj.A
_a //4 -
// Not using this.xxx creates threading issues.
}
}
class Foo
{
// implementation
}
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
C is more difficult to learn than JavaScript, but it's a valuable skill to have because most programming languages are actually implemented in C. This is because C is a “machine-level” language. So learning it will teach you how a computer works and will actually make learning new languages in the future easier.
The this.
is redundant if there isn't a name collision. You only need it when you need a reference to the current object or if you have an argument with the same name as a field.
Threading issues have nothing to do with it. The confusion maybe comes from the fact that most static members are implemented so that they are thread-safe and static members cannot (!) be called with this.
since they aren't bound to the instance.
"Not using this.xxx creates threading issues"
is a complete myth. Just ask your co-worker to check the generate IL and have him explain why they are the same whether you add this
or not.
"use this when inside the class e.g. if(this._a == 2)"
is down to what you want to achieve. What your co-worker seems to be saying is always reference the private field, which does not seem to me sensible. Often you want to access the public property, even inside a class, since the getter may modify the value (for instance, a property of type List may return a new List instance when the list is null to avoid null reference exceptions when accessing the property).
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