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c++ multiple inheritance casting

I have a class:

class Base;

Also I have an interface

class Interface;

Next i'm creating a class

class Derived : public Base, public Interface;

If I have Base *object = new Derived;

How can i cast object to Interface ? (of course if i know than object is actually a derived class)

EDIT:

I've tried dynamic_cast and static_cast (not compiled). So let me explain the problem a bit more:

I have:

class Object {...}

class ITouchResponder
{
public:
    virtual bool onTouchBegan(XTouch *touch) = 0;
    virtual void onTouchMoved(XTouch *touch) = 0;
    virtual void onTouchEnded(XTouch *touch) = 0;
};

class Ball : public Object, public ITouchResponder {...};

class TentacleSensor : public Object, public ITouchResponder {...}

Object have a bool touchable_ property. If it's true then object is implementing ITouchResponder interface.

When I use it:

bool Level::onTouchBegan(XTouch *touch)
{
    ...
    ITouchResponder *responder = callback.nearestTouchable();
    if (responder)
    {
        if (responder->onTouchBegan(touch))
        {
            if (responder != ball_)
            {
                touch->setUserData(responder);
            }
        }
    }

    return true;
}

ITouchResponder *QueryCallback::nearestTouchable() const
{
    for (list<Object*>::const_iterator it = objects_.begin(); it != objects_.end(); ++it)
    {
        if ( (*it)->isTouchable() ) return (*it)->asTouchResponder();
    }
    return 0;
}

asTouchResponder is a method of Object :

    ITouchResponder * Object::asTouchResponder()
    {
        assert(touchable_);
        ITouchResponder *res = dynamic_cast<ITouchResponder*>(this);
        assert(res);
        return res;
    }

I have bad excess error in xcode.

But if i make Object : public ITouchResponder everything works fine. What am i doing wrong ?

Full object class:

class Object// : public ITouchResponder
{
public:
    struct Def
    {
        Def()
        {
            level = 0;
            world = 0;
            touchable = false;
            acceptsContacts = false;
            body = 0;
            node = 0;
        }
        Level *level;
        b2World *world;
        bool touchable;
        bool acceptsContacts;
        b2Body *body;
        XNode *node;
    };

    Object(const Def &def);
    virtual ~Object();

    virtual void update(float dt);
    bool isTouchable() const {return touchable_;}

    void addDependantObject(Object *object);
    void removeDependantObject(Object *object);

    virtual void objectWillBeRemoved(Object *object) {} //this function is automatically called to every dependant object when object is removed

    virtual XVec2 position() const;
    virtual float rotation() const;

    bool acceptsContacts() const {return acceptsContacts_;}

    b2Body *body() const {return body_;}

    Level *level() const {return level_;}
    b2World *world() const {return world_;}

    ITouchResponder *asTouchResponder();
    /*
    virtual bool onTouchBegan(XTouch *touch) {
        return false;
    }
    virtual void onTouchMoved(XTouch *touch)
    {
    }
    virtual void onTouchEnded(XTouch *touch) 
    {
    }*/

protected:
    Level *level_;
    b2World *world_;
    bool touchable_;
    bool acceptsContacts_;

    XNode *node_;
    b2Body *body_;

    list<Object*> dependantObjects_;
};
like image 635
Andrew Avatar asked Sep 14 '11 13:09

Andrew


2 Answers

If Base has virtual function (even be it virtual destructor), then:

Derived *pDerived = dynamic_cast<Derived *>(object);

Else, use

Derived *pDerived = static_cast<Derived *>(object);

Note that if Base doesn't have virtual function, then dynamic_cast will NOT compile. In dynamic_cast, only the source has to be a polymorphic object, in order to compile, and if the destination isn't polymorphic, then dynamic_cast will return null pointer:

Suppose A and B are polymorphic type, and C is non-polymorphic, then

A *pA = dynamic_cast<A*>(new C()); //error - source is not polymorphic!

A *pA = dynamic_cast<A*>(new B()); //ok
if ( pA == 0 )
      cout << "pA will be null if B is not derived from A" << endl;

C *pC = dynamic_cast<C*>(new B()); //ok
if ( pC == 0 )
       cout << "pC must be null" << endl;
like image 58
Nawaz Avatar answered Oct 21 '22 17:10

Nawaz


If you know for sure that the object is of Derived class - use static_cast, otherwise use dynamic_cast and check the result.

like image 25
sharptooth Avatar answered Oct 21 '22 15:10

sharptooth