I was implementing a small dense matrix class and instead of plan get/set operators I wanted to use operator overloading to make the API more usable and coherent.
What I want to achieve is pretty simple:
template<typename T>
class Matrix
{
public:
/* ... Leaving out CTOR and Memory Management for Simplicity */
T operator() (unsigned x, unsigned y){/* ... */ }
};
Matrix<int> m(10,10);
int value = m(5,3); // get the value at index 5,3
m(5,3) = 99; // set the value at index 5,3
While getting the value is straight forward by overloading operator(), I can't get my head around defining the setter. From what I understood the operator precedence would call operator() before the assignment, however it is not possible to overload operator() to return a correct lvalue.
What is the best approach to solve this problem?
I dispute that "it's not possible" to do the correct thing:
struct Matrix
{
int & operator()(size_t i, size_t j) { return data[i * Cols + j]; }
const int & operator()(size_t i, size_t j) const { return data[i * Cols + j]; }
/* ... */
private:
const size_t Rows, Cols;
int data[Rows * Cols]; // not real code!
};
Now you can say, m(2,3) = m(3,2) = -1; etc.
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