The following code is from MSDN:
private ReaderWriterLockSlim cacheLock = new ReaderWriterLockSlim();
private Dictionary<int, string> innerCache = new Dictionary<int, string>();
public void Add(int key, string value)
{
cacheLock.EnterWriteLock();
try
{
innerCache.Add(key, value);
}
finally
{
cacheLock.ExitWriteLock();
}
}
I've seen code like this in other places.The EnterWriteLock() is always outside the try block. Does anyone know why it's not inside the try block?
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
C is an imperative procedural language supporting structured programming, lexical variable scope, and recursion, with a static type system. It was designed to be compiled to provide low-level access to memory and language constructs that map efficiently to machine instructions, all with minimal runtime support.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
Suppose the EnterWriteLock()
fails. For whatever reason.
Then the one thing you shouldn't do is to Exit a lock you never Entered.
It's a very basic pattern that also holds for example for streams, but not seen as often thanks to the using() {}
statement.
var s = File.Create(...);
// (only) if the previous line succeeded,
// we gain the responsibility to close s, no matter what
try
{
// do some I/O
}
finally
{
s.Dispose();
}
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