Environment: linux x64, compiler gcc 4.x
Project has following structure:
static library "slib"
-- inside this library, there is static object "sobj"
dynamic library "dlib"
-- links statically "slib"
executable "exe":
-- links "slib" statically
-- links "dlib" dynamically
at end of the program, "sobj" is destructed twice. That behaviour is expected, BUT it is destructed twice at same memory address, i.e. same "this" in destructor - as the result there is double destruction problem. I think it is due some symbol overlapping.
What the solution for that conflict? Maybe some linking option?
Here is test case:
main_exe.cpp
#include <cstdlib>
#include "static_lib.h"
#include "dynamic_lib.h"
int main(int argc, char *argv[])
{
stat_useStatic();
din_useStatic();
return EXIT_SUCCESS;
}
static_lib.h
#ifndef STATIC_LIB_H
#define STATIC_LIB_H
#include <cstdio>
void stat_useStatic();
struct CTest
{
CTest(): status(isAlive)
{
printf("CTest() this=%d\n",this);
}
~CTest()
{
printf("~CTest() this=%d, %s\n",this,status==isAlive?"is Alive":"is Dead");
status=isDead;
}
void use()
{
printf("use\n");
}
static const int isAlive=12385423;
static const int isDead=6543421;
int status;
static CTest test;
};
#endif
static_lib.cpp
#include "static_lib.h"
CTest CTest::test;
void stat_useStatic()
{
CTest::test.use();
}
dynamic_lib.h
#ifndef DYNAMIC_LIB_H
#define DYNAMIC_LIB_H
#include "static_lib.h"
#ifdef WIN32
#define DLLExport __declspec(dllexport)
#else
#define DLLExport
#endif
DLLExport void din_useStatic();
#endif
dynamic_lib.cpp
#include "dynamic_lib.h"
DLLExport void din_useStatic()
{
CTest::test.use();
}
CMakeLists.txt
project( StaticProblem )
cmake_minimum_required(VERSION 2.6)
if(WIN32)
else(WIN32)
ADD_DEFINITIONS(-fPIC)
endif(WIN32)
ADD_LIBRARY( static_lib STATIC static_lib.cpp static_lib.h)
ADD_LIBRARY( dynamic_lib SHARED dynamic_lib.cpp dynamic_lib.h)
TARGET_LINK_LIBRARIES( dynamic_lib static_lib )
ADD_EXECUTABLE( main_exe main_exe.cpp )
TARGET_LINK_LIBRARIES( main_exe static_lib dynamic_lib )
That example works OK, on windows, but on linux - there is problem. As it works ok on windows, solution should be like change some linking option or something like that, but not change project structure or not use static vars.
Output:
Windows
CTest() this=268472624
CTest() this=4231488
use
use
~CTest() this=4231488, is Alive
~CTest() this=268472624, is Alive
Linux
CTest() this=6296204
CTest() this=6296204
use
use
~CTest() this=6296204, is Alive
~CTest() this=6296204, is Dead
TL;DR: you should not link a library once as a static dependency and once as a dynamic dependency.
How are the destructors of static variables executed in the Itanium ABI (used by clang, gcc, icc...)?
The C++ Standard Library offers a standard facility to schedule the execution of a function during the program shut-down (after main has ended) in the format of atexit
.
The behavior is relatively simple, atexit
basically builds a stack of callbacks and will thus execute them in the reverse order of their scheduling.
Whenever a static variable is constructed, immediately after its construction ends, a callback is registered in the atexit
stack to destroy it during shutdown.
What happens when a static variable exists both in a statically linked library and a dynamically linked library?
It attempts to exist twice.
Each library will have:
The surprise comes from the way symbol resolution works in the loader. Essentially, the loader builds up a mapping between symbol and location (pointer), in a first come first serve basis.
However, the load/unload sections are nameless, and therefore each of them is executed in full.
Therefore:
So what?
The solution is simple: NOT linking against both a static library A (directly) and a dynamic library B also linking against A (dynamically or statically).
Depending on the use case, you may either:
As it works OK on windows, solution should be like change some linking option or something like that, but not change project structure or not use static vars.
In the unlikely event where you really need two independent instances of the static variable, apart from refactoring your code, it is possible to instead hide the symbols in your dynamic library.
This Windows' default behavior, which is why the DLLExport
attribute is required there, and why since it was forgotten for CTest::test
the behavior on Windows is different.
Do note, however, that any future maintainer of this project will curse you loudly if you opt for this behavior. Nobody expects a static variable to have multiple instances.
OK, I have found solution:
http://gcc.gnu.org/wiki/Visibility
For example if change
static CTest test;
to
__attribute__ ((visibility ("hidden"))) static CTest test;
problem will gone. Linux:
CTest() this=-1646158468
CTest() this=6296196
use
use
~CTest() this=6296196, is Alive
~CTest() this=-1646158468, is Alive
nm output before fix was:
0000000000200dd4 B _ZN5CTest4testE
after fix:
0000000000200d7c b _ZN5CTest4testE
Difference is changed global symbol "B" to local symbol "b".
Instead of adding "attribute ((visibility ("hidden")))" to symbols, it is possible to use compiler option "-fvisibility=hidden". That option makes gcc to behave much more like Windows env.
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