I need to make a picture box to lerp from position to position (like you can do that in unity).
How can I do that , is there a built-in function?
thanks :)
Linear interpolation (lerp) is actually a pretty easy function to implement. The equation is
float Lerp(float firstFloat, float secondFloat, float by)
{
return firstFloat * (1 - by) + secondFloat * by;
}
A higher order Lerp just wraps lower order lerps:
Vector2 Lerp(Vector2 firstVector, Vector2 secondVector, float by)
{
float retX = Lerp(firstVector.x, secondVector.x, by);
float retY = Lerp(firstVector.y, secondVector.y, by);
return new Vector2(retX, retY);
}
The DirectX SDK has all manner of math functions like Unity, but that's a lot of overhead to bring in just for Lerp. You're probably best off just implementing your own.
Greg Bahm wrote inverted lerp equation firstFloat * by + secondFloat * (1 - by)
, where firstFloat is the secondFloat and secondFloat is the firstFloat.
In fact, corrent lerp equation is:
firstFloat * (1 - by) + secondFloat * by
But the fastest way to linear interpolation is:
firstFloat + (secondFloat - firstFloat) * by
That's 2 additions/subtractions and 1 multiplication instead of 2 addition/subtractions and 2 multiplications. Lerp for Vector2 is correct.
Also, the fastest way is less precise (thank you, cid):
Imprecise method, which does not guarantee v = v1 when t = 1, due to floating-point arithmetic error. This method is monotonic
This form may be used when the hardware has a native fused multiply-add instruction. https://en.wikipedia.org/wiki/Linear_interpolation#Programming_language_support
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