Consider this code:
struct foo { int a; }; foo q() { foo f; f.a =4; return f;} int main() { foo i; i.a = 5; q() = i; }
No compiler complains about it, even Clang. Why q() = ...
line is correct?
Example ProgramThe default return value for an integer type is 0. If you do not insert return 0 or any other value in your main() function a, 0 will be returned automatically.
Return Type − A function may return a value. The return_type is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword void. Function Name − This is the actual name of the function.
Why is it not possible to set a function returning an address while it is possible to set a function that returns a reference. Short answer: You return a pointer by-value and anything returned by-value is (by definition) not an lvalue.
An lvalue (locator value) represents an object that occupies some identifiable location in memory (i.e. has an address). rvalues are defined by exclusion. Every expression is either an lvalue or an rvalue, so, an rvalue is an expression that does not represent an object occupying some identifiable location in memory.
No, the return value of a function is an l-value if and only if it is a reference (C++03). (5.2.2 [expr.call] / 10)
If the type returned were a basic type then this would be a compile error. (5.17 [expr.ass] / 1)
The reason that this works is that you are allowed to call member functions (even non-const
member functions) on r-values of class type and the assignment of foo
is an implementation defined member function: foo& foo::operator=(const foo&)
. The restrictions for operators in clause 5 only apply to built-in operators, (5 [expr] / 3), if overload resolution selects an overloaded function call for an operator then the restrictions for that function call apply instead.
This is why it is sometimes recommended to return objects of class type as const
objects (e.g. const foo q();
), however this can have a negative impact in C++0x where it can inhibit move semantics from working as they should.
Because structs can be assigned to, and your q()
returns a copy of struct foo
so its assigning the returned struct to the value provided.
This doesn't really do anything in this case thought because the struct falls out of scope afterwards and you don't keep a reference to it in the first place so you couldn't do anything with it anyway (in this specific code).
This makes more sense (though still not really a "best practice")
struct foo { int a; }; foo* q() { foo *f = new malloc(sizeof(foo)); f->a = 4; return f; } int main() { foo i; i.a = 5; //sets the contents of the newly created foo //to the contents of your i variable (*(q())) = i; }
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With