Ok, so this is the first time I've coded C++ in Xcode (I'm used to ObjC)and I've now started a programming course at my college.
I'm trying to open a file (either hard coded or from user input in the console) and no matter what I try, it says the file won't open (through error checking)
I'm assuming it's because the test.txt file I have isn't in the assumed root directory, so if that's the case, what is the root directory?
Here's my code so far:
//include files
#include <iostream>
#include <stdio.h>
#include <fstream>
using namespace std;
//Global Variables
short inputPicture[512][512];
short outputPicture[512][512];
//Function Prototypes
void getInput(char* in, char* out);
void initializeArray(ifstream* input);
//Main
int main(){
//local variables
char inputFile[32];
char outputFile[32];
ifstream input;
ofstream output;
getInput(inputFile, outputFile);
cout << inputFile << endl;//test what was sent back from the function
input.open(inputFile, ifstream::in);
if (!input.is_open()){//check to see if the file exists
cout << "File not found!\n";
return 1;//if not found, end program
}
initializeArray(&input);
return 0;
}//end Main
//Gets initial input from user
void getInput(char* in, char* out){
cout << "Please designate input file: ";
cin >> in;
cout << "\nPlease designate an output file: ";
cin >> out;
}//end getInput
//Sets the global array to the information on the input file
void initializeArray(ifstream* input){
}//end initializeArray
Please let me know if there's something else wrong I'm doing, as I'm sure that's always a great possibility :)
~/Library/Developer/Xcode/DerivedData is now the default. You can set the prefs in Xcode to allow projects to specify their build directories.
Ifstream is an input stream for files and with it, we can read any information available in the file. For using these stream classes we need to add <iostream> and <fstream> header files in your code. Now let us have a look at the syntax of ifstream classes:
And along these same lines, is there a way to open a directory with say ifstream, move through it with a loop, assigning the names of each file in the directory to say an element in a char array, and then display the contents of the array (i.e. the filenames of all the files in the said directory)? Yes, but not with the standard library.
When you select one item, it will display the build output directory absolute path beneath the Derived Data drop-down list. You can click the Advanced… button after the Derived Data directory path to open a Build Location popup dialog to specify the Xcode build directory name and location in detail.
The default directory should be relative the application's working directory, which is usually the same place the application is located (debuggers can mess with that, sometimes).
For simple testing, just specify an absolute path in the command line (or code).
To get the current directory (to see), the getcwd()
C function (also usable in C++) will help. Something like:
char * dir = getcwd(NULL, 0); // Platform-dependent, see reference link below
printf("Current dir: %s", dir);
That should display it in the console. The getcwd
function has a few variations depending on what you run on, I've not tested on Mac, but info here:
http://linux.die.net/man/3/getcwd
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With