Can you point me in the right direction? I'm trying to get a loop to trigger while the form button is depressed.
//pseudocode
While (button1 is pressed)
value1 += 1
And then of course stop looping when the button is released
To avoid using threads you can add a Timer component on your form/control and simply enable it on mouse down and disable it on mouse up. Then put the code you would normally put inside the loop in the Timer_Tick event. If you want to use System.Timers.Timer you can use the Timer.Elapsed event instead.
Example (using System.Timers.Timer):
using Timer = System.Timers.Timer;
using System.Timers;
using System.Windows.Forms;//WinForms example
private static Timer loopTimer;
private Button formButton;
public YourForm()
{
//loop timer
loopTimer = new Timer();
loopTimer.Interval = 500;/interval in milliseconds
loopTimer.Enabled = false;
loopTimer.Elapsed += loopTimerEvent;
loopTimer.AutoReset = true;
//form button
formButton.MouseDown += mouseDownEvent;
formButton.MouseUp += mouseUpEvent;
}
private static void loopTimerEvent(Object source, ElapsedEventArgs e)
{
//this does whatever you want to happen while clicking on the button
}
private static void mouseDownEvent(object sender, MouseEventArgs e)
{
loopTimer.Enabled = true;
}
private static void mouseUpEvent(object sender, MouseEventArgs e)
{
loopTimer.Enabled = false;
}
You could use a thread to do the counting, and stop the thread when the mouse is released. The following has worked nicely for me:
var b = new Button { Text = "Press me" };
int counter = 0;
Thread countThread = null;
bool stop = false;
b.MouseDown += (s, e) =>
{
stop = false;
counter = 0;
countThread = new Thread(() =>
{
while (!stop)
{
counter++;
Thread.Sleep(100);
}
});
countThread.Start();
};
b.MouseUp += (s, e) =>
{
stop = true;
countThread.Join();
MessageBox.Show(counter.ToString());
};
Of course, if you want the event handlers to be methods rather than lambdas, you will have to turn all the variables into fields.
private void button1_MouseDown(object sender, MouseEventArgs e)
{
timer1.Enabled = true;
timer1.Start();
}
private void button1_MouseUp(object sender, MouseEventArgs e)
{
timer1.Stop();
}
private void timer1_Tick(object sender, EventArgs e)
{
numericUpDown1.Value++;
}
I was inspired by what I read here and decided to write my own button class called a RepeatingButton. On first click it waits for 500ms, then repeats ever 300ms until 2s, then repeats every 100ms (i.e. it uses acceleration).
Here is the code;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
/// <summary>
/// A repeating button class.
/// When the mouse is held down on the button it will first wait for FirstDelay milliseconds,
/// then press the button every LoSpeedWait milliseconds until LoHiChangeTime milliseconds,
/// then press the button every HiSpeedWait milliseconds
/// </summary>
public class RepeatingButton : Button
{
/// <summary>
/// Initializes a new instance of the <see cref="RepeatingButton"/> class.
/// </summary>
public RepeatingButton()
{
internalTimer = new Timer();
internalTimer.Interval = FirstDelay;
internalTimer.Tick += new EventHandler(internalTimer_Tick);
this.MouseDown += new MouseEventHandler(RepeatingButton_MouseDown);
this.MouseUp += new MouseEventHandler(RepeatingButton_MouseUp);
}
/// <summary>
/// The delay before first repeat in milliseconds
/// </summary>
public int FirstDelay = 500;
/// <summary>
/// The delay in milliseconds between repeats before LoHiChangeTime
/// </summary>
public int LoSpeedWait = 300;
/// <summary>
/// The delay in milliseconds between repeats after LoHiChangeTime
/// </summary>
public int HiSpeedWait = 100;
/// <summary>
/// The changeover time between slow repeats and fast repeats in milliseconds
/// </summary>
public int LoHiChangeTime = 2000;
private void RepeatingButton_MouseDown(object sender, MouseEventArgs e)
{
internalTimer.Tag = DateTime.Now;
internalTimer.Start();
}
private void RepeatingButton_MouseUp(object sender, MouseEventArgs e)
{
internalTimer.Stop();
internalTimer.Interval = FirstDelay;
}
private void internalTimer_Tick(object sender, EventArgs e)
{
this.OnClick(e);
TimeSpan elapsed = DateTime.Now - ((DateTime)internalTimer.Tag);
if (elapsed.TotalMilliseconds < LoHiChangeTime)
{
internalTimer.Interval = LoSpeedWait;
}
else
{
internalTimer.Interval = HiSpeedWait;
}
}
private Timer internalTimer;
}
Anywhere you have a button, you can just replace it with a repeating button and it will just have all the new functionality built in.
Enjoy!
Sterren
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