I want to let programmers and myself know that a method does not want null
and if you do send null
to it anyways, the result will not be pretty.
There is a NotNullAttribute
and a CanBeNullAttribute
in Lokad Shared Libraries, in the Lokad.Quality
namespace.
But how does that work? I looked at the source-code of those two attributes, and it looks like this:
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Parameter | AttributeTargets.Property | AttributeTargets.Delegate | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] [NoCodeCoverage] public sealed class NotNullAttribute : Attribute { } [AttributeUsage(AttributeTargets.Method | AttributeTargets.Parameter | AttributeTargets.Property | AttributeTargets.Delegate | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] [NoCodeCoverage] public sealed class CanBeNullAttribute : Attribute { }
Two empty classes inheriting from Attribute
. How are they used? Do you have to look up xml-documentation and know that it is there? Cause I tried to both make my own copy of the attribute and to use the Lokad version, but when I tried to send a null directly in, I got no message. Neither from ReSharper nor from VS. Which I kind of expected actually. But how are they used? Can I somehow make VS generate warnings for me if I try to send something that is null in there? Or is it just used in some kind of testing framework? Or?
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
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In the mid-term, "code contracts" (in 4.0) will be a better answer to this. They are available now (with academic or commercial licences), but will be more integrated in VS2010. This can provide both static analysis and runtime support.
(edit) example:
Contract.RequiresAlways( x != null );
Simple as that... the code contracts engine works at the IL level, so it can analyse that and throw warnings/errors from calling code during build, or at runtime. For backwards compatibility, if you have existing validation code, you can just tell it where the sanity checking ends, and it'll do the rest:
if ( x == null ) throw new ArgumentNullException("x"); Contract.EndContractBlock();
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