For some classes, ideally, I'd like to create special named instances, similar to "null." As far as I know, that's not possible, so instead, I create static instances of the class, with a static constructor, similar to this:
public class Person
{
public static Person Waldo; // a special well-known instance of Person
public string name;
static Person() // static constructor
{
Waldo = new Person("Waldo");
}
public Person(string name)
{
this.name = name;
}
}
As you can see, Person.Waldo is a special instance of the Person class, which I created because in my program, there are a lot of other classes that might want to refer to this special well-known instance.
The downside of implementing this way is that I don't know any way to make all the properties of Person.Waldo immutable, while all the properties of a "normal" Person instance should be mutable. Whenever I accidentally have a Person object referring to Waldo, and I carelessly don't check to see if it's referring to Waldo, then I accidentally clobber Waldo's properties.
Is there a better way, or even some additional alternative ways, to define special well-known instances of a class?
The only solution I know right now, is to implement the get & set accessors, and check "if ( this == Waldo) throw new ..." on each and every set. While this works, I assume C# can do a better job than me of implementing it. If only I can find some C# way to make all the properties of Waldo readonly (except during static constructor.)
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
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Make a private class inside the Person that inherits the Person, ImmutablePerson : Person
.
Make all the property setters locked up: override them with NotImplementedException for instance.
Your static Person initialization becomes this:
public static readonly Person Waldo = new ImmutablePerson("Waldo");
And static constructor may be removed, too.
Maybe you could have the following hierarchy:
class Person
{
protected string _name;
public virtual string Name{
get{
return _name;
}
}
}
class EditablePerson:Person
{
public new string Name{
get{
return _name;
}
set{
_name=value;
}
}
public Person AsPerson()
{
//either return this (and simply constrain by interface)
//or create an immutable copy
}
}
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