I'm trying to make a C# application, which is going to control a game. That I'm trying to do is for example: Hold key A for 150ms, Hold left arrow for 500ms and so on. I was searching a lot and I found the following code. My program firstly target the game and then holding the keys.
I'm holding the keys this way:
Keyboard.HoldKey(Keys.Left);
Thread.sleep(500);
Keyboard.ReleaseKey(Keys.Left);
Here is the Keyboard class:
public class Keyboard
{
public Keyboard()
{
}
[StructLayout(LayoutKind.Explicit, Size = 28)]
public struct Input
{
[FieldOffset(0)]
public uint type;
[FieldOffset(4)]
public KeyboardInput ki;
}
public struct KeyboardInput
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public long time;
public uint dwExtraInfo;
}
const int KEYEVENTF_KEYUP = 0x0002;
const int INPUT_KEYBOARD = 1;
[DllImport("user32.dll")]
public static extern int SendInput(uint cInputs, ref Input inputs, int cbSize);
[DllImport("user32.dll")]
static extern short GetKeyState(int nVirtKey);
[DllImport("user32.dll")]
static extern ushort MapVirtualKey(int wCode, int wMapType);
public static bool IsKeyDown(Keys key)
{
return (GetKeyState((int)key) & -128) == -128;
}
public static void HoldKey(Keys vk)
{
ushort nScan = MapVirtualKey((ushort)vk, 0);
Input input = new Input();
input.type = INPUT_KEYBOARD;
input.ki.wVk = (ushort)vk;
input.ki.wScan = nScan;
input.ki.dwFlags = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
SendInput(1, ref input, Marshal.SizeOf(input)).ToString();
}
public static void ReleaseKey(Keys vk)
{
ushort nScan = MapVirtualKey((ushort)vk, 0);
Input input = new Input();
input.type = INPUT_KEYBOARD;
input.ki.wVk = (ushort)vk;
input.ki.wScan = nScan;
input.ki.dwFlags = KEYEVENTF_KEYUP;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
SendInput(1, ref input, Marshal.SizeOf(input));
}
public static void PressKey(Keys vk)
{
HoldKey(vk);
ReleaseKey(vk);
}
}
and its working in notepad/browser etc, but it IS NOT working in any game, no matter fullscreen or window mode. Can you help me to figure out how I can hold keys in full screen apps/games? Thanks!
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"Hold key A for 150ms, Hold left arrow for 500ms"
See if this works:
Keyboard.HoldKey((byte)Keys.A, 150);
Keyboard.HoldKey((byte)Keys.Left, 500);
Using:
public class Keyboard
{
[DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
const int KEY_DOWN_EVENT = 0x0001; //Key down flag
const int KEY_UP_EVENT = 0x0002; //Key up flag
public static void HoldKey(byte key, int duration)
{
int totalDuration = 0;
while (totalDuration < duration)
{
keybd_event(key, 0, KEY_DOWN_EVENT, 0);
keybd_event(key, 0, KEY_UP_EVENT, 0);
System.Threading.Thread.Sleep(PauseBetweenStrokes);
totalDuration += PauseBetweenStrokes;
}
}
}
You can get it to work with that, this works great for holding down keys:
public class Keyboard
{
const int PauseBetweenStrokes = 50;
[DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
const int KEY_DOWN_EVENT = 0x0001; //Key down flag
const int KEY_UP_EVENT = 0x0002; //Key up flag
public static void HoldKey(byte key, int duration)
{
keybd_event(key, 0, KEY_DOWN_EVENT, 0);
System.Threading.Thread.Sleep(duration);
keybd_event(key, 0, KEY_UP_EVENT, 0);
}
}
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