I am trying to define a variable from an external library in C++, Visual Studio 2010. It only works when I put it outside of the main function.
This code crashes:
#include "StdAfx.h"
#include <ogdf\basic\Graph.h>
#include <ogdf\basic\graph_generators.h>
int main()
{
ogdf::Graph g;
ogdf::randomSimpleGraph(g, 10, 20);
return 0;
}
It gives me an unhandheld exception: Access violation. However, if it is outside main function, it works without any problem:
#include "StdAfx.h"
#include <ogdf\basic\Graph.h>
#include <ogdf\basic\graph_generators.h>
ogdf::Graph g;
int main()
{
ogdf::randomSimpleGraph(g, 10, 20);
return 0;
}
Do you have any how do I fix that? I assume, that it is caused by some kind of linking problem.
EDIT: It looks like the problem is not the initialization of the variable. It throws an exception, when the application exits.
int main()
{
ogdf::Graph g; // No problem
ogdf::randomSimpleGraph(g, 10, 20); // No problem
int i; // No problem
std::cin>>i; // No problem
return 0; // Throws an exception after read i;
}
Call stack:
The output is: First-chance exception at 0x0126788f in graphs.exe: 0xC0000005: Access violation writing location 0x00000000.
Unhandled exception at 0x0126788f in graphs.exe: 0xC0000005: Access violation writing location 0x00000000.
we are able to declare the main keyword as a variable name(without an error); however, the same is not true for other functions(i.e. user defined functions).
No, it's not possible to declare global variables inside the main() , or any other functions' scope. Global variables must be declared outside of any functions scope.
This is because the msg variable that you have declared in the main function is a local variable and can be accessed only within the main function.
Instance Variables Can Be Used in Any Method in a ClassIf you declare num inside the main() method body, it can only be used inside of main().
Works on my machine™.
Esoteric errors like that are often a result of binary incompability. Basically, because of different compiler/preprocessor options, effective headers that your code and the library "see" are different.
For instance, if you have a library with following header code:
class Foo
{
#ifdef FOO_DEBUG
int debug_variable;
#endif
int variable;
};
Library function:
void bar(Foo& foo)
{
std::cout << foo.variable;
}
And client code:
Foo foo;
foo.variable = 666;
bar(foo);
If FOO_DEBUG
is not in sync amongst client and the library, this will possibly crash and burn -- variable
will have different expected offset.
In your case, I suspect one of the following may be true:
OGDF_DEBUG
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