I am trying to create a generic method in C#, which will call different methods based on the argument datatype in its body and process their result afterwards. I am trying to achieve this by creating a generic wrapper method and then provide several overloads of the processing method - including a generic one that'll be used if no specific overload is available.
When I call the processing method directly, appropriate version is correctly selected. However when I call it from the wrapper method it always selects the generic one, even if there's a matching overload for the specific datatype I passed to it.
Is there any way to adjust the code to make it behave the way I need to? Or do I have to use a different approach.
I need the code to be compatible with Mono 2.6.
using System;
class Program
{
static void Func<T>(T val)
{
Console.WriteLine("Generic Func");
}
static void Func(int val)
{
Console.WriteLine("Int Func");
}
static void Func(string val)
{
Console.WriteLine("String Func");
}
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
Func(val);
}
static void Main(string[] args)
{
Func(2);
Func("Potato");
Func(2.0);
FuncWrap(2);
FuncWrap("Potato");
FuncWrap(2.0);
Console.Read();
}
}
Is there any way correct this behavior?
It's already the correct behaviour according to the C# language specification. The overload of Func
called within FuncWrap
is normally determined at compile time, so it can't pick a different Func
overload based on the execution-time type.
One way of changing the behaviour, however, is to use dynamic typing:
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
dynamic x = val;
Func(x);
}
That will now perform overload resolution at execution time based on the actual type of the value of x
. This incurs a performance cost, but should do what you want it to.
Alternatively, you could hard-code knowledge of the overloads:
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
if (typeof(T) == typeof(string))
{
Func((string)(object)val);
}
else if (typeof(T) == typeof(int))
{
Func((int)(object)val);
}
else
{
Func(val);
}
}
That's clearly pretty horrible though.
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