Can anyone help me convert this to C#. It's literally hurting my brain.
http://www.evanmiller.org/how-not-to-sort-by-average-rating.html
require 'statistics2'
def ci_lower_bound(pos, n, power)
if n == 0
return 0
end
z = Statistics2.pnormaldist(1-power/2)
phat = 1.0*pos/n
(phat + z*z/(2*n) - z * Math.sqrt((phat*(1-phat)+z*z/(4*n))/n))/(1+z*z/n)
end
What does this mean?
Statistics2.pnormaldist(1-power/2)
In case anyone is interested...
doing more googling of pnormaldist led me to this stackoverflow artice: Objective-C implementation of the Wilson Score Interval
I converted this objective-c to C# mannually and it's completely untested
public class WilsonScore
{
private static double pnormaldist(double qn)
{
double[] b = { 1.570796288, 0.03706987906, -0.8364353589e-3, -0.2250947176e-3,
0.6841218299e-5, 0.5824238515e-5, -0.104527497e-5,
0.8360937017e-7, -0.3231081277e-8, 0.3657763036e-10,
0.6936233982e-12 };
if (qn < 0.0 || 1.0 < qn)
return 0.0;
if (qn == 0.5)
return 0.0;
double w1 = qn;
if (qn > 0.5)
w1 = 1.0 - w1;
double w3 = -Math.Log(4.0 * w1 * (1.0 - w1));
w1 = b[0];
int i = 1;
for (; i < 11; i++)
w1 += b[i] * Math.Pow(w3, i);
if (qn > 0.5)
return Math.Sqrt(w1 * w3);
return -Math.Sqrt(w1 * w3);
}
public static double ci_lower_bound(int pos, int n, double power)
{
if (n == 0)
return 0.0;
double z = pnormaldist(1 - power / 2);
double phat = 1.0 * pos / n;
return (phat + z * z / (2 * n) - z * Math.Sqrt((phat * (1 - phat) + z * z / (4 * n)) / n)) / (1 + z * z / n);
}
}
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