The error is caused in the for loop :
for (i = 0; i < hand.Length; i++)
{
Console.WriteLine(hand[i]);
}
I am trying to store the values to be able to display them at a later time. The writeline is there to help me make sure the code actually works as I intend it to.
The rest of the code for reference: *edit: added a line of code
enum house //variable type for the card type
{
Spades, Hearts, Clubs, Diamonds
}
enum cards //variable type for the cards
{
Joker, Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
}
class Program
{
static void Main(string[] args)
{
Random rnd;
Random rnd2;
int i;
int random;
int random2;
String[] hand;
house randomhouse;
cards randomcard;
//all declared variables
Console.WriteLine("Your hand is made up of :");
for (i = 0; i <= 6; i++)//does everything in the {} until i is equal to 6
{
rnd2 = new Random();
random2 = rnd2.Next(0, 14);
randomcard = (cards)random2; //selecting a random card from joker to king
if (randomcard > (int)cards.Joker) //if the random card isn't a joker
{
rnd = new Random();
random = rnd.Next(0, 4);
randomhouse = (house)random;//selects a random card type
Console.WriteLine(randomcard + " of " + randomhouse); //outputs the name of the card
System.Threading.Thread.Sleep(1000);//wait 1 second before getting the new card
}
else
{
Console.WriteLine(randomcard);//outputs "Joker"
System.Threading.Thread.Sleep(1000);//wait 1 second before getting the new card
}
hand = new String[i];//making a new array value for every loop
hand[i] = randomcard.ToString();//adding randomcard to the array*
}
Console.Clear();
for (i = 0; i < hand.Length; i++)
{
Console.WriteLine(hand[i]);
}
Console.ReadKey();
}
}
The compiler can never be sure that hand
is actually initialized. You should either initialize it earlier, or set it to null
, so you bypass this compiler check.
So you could do this, but it is in fact bad practice! When changing your code you could end up with a NullReferenceException
!
String[] hand = null;
You do know your code doesn't actually work, since you end up with one array in the end. I think you mean this:
hand = new String[6];
...
hand[i] = theValue;
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