Is it possible somehow to define a constant that says what datatype to use for certain variables, similar to generics? So in a certain class I would have something like the following:
MYTYPE = System.String;
// some other code here
MYTYPE myVariable = "Hello";
From the principle it should do the same as generics but I don't want to write the datatype every time the constructor for this class is called. It should simply guarantee that for two (or more) variables the same datatype is used.
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
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Well, you can use a using
directive:
using MYTYPE = System.String;
However, that isn't really like a typedef - in particular, this code is now perfectly valid:
MYTYPE x = "hello";
string y = "there";
x = y;
The compiler knows they're still the same type.
It's not really clear what you're trying to achieve, particularly here:
I don't want to write the datatype every time the constructor for this class is called.
What do you mean?
Note that using directives are specific to a source file, not to a whole project.
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