I have a class, which holds a static dictionary of all existing instances, which are defined at compile time.
Basically it looks like this:
[DataContract]
class Foo
{
private static Dictionary<long, Foo> instances = new Dictionary<long, Foo>();
[DataMember]
private long id;
public static readonly Foo A = Create(1);
public static readonly Foo B = Create(2);
public static readonly Foo C = Create(3);
private static Foo Create(long id)
{
Foo instance = new Foo();
instance.id = id;
instances.Add(instance);
return instance;
}
public static Foo Get(long id)
{
return instances[id];
}
}
There are other fields, and the class is derived, but this doesn't matter for the problem.
Only the id
is serialized. When an instance of this type is deserialized, I would like to get the instance that has been created as the static field (A
, B
or C
), using Foo.Get(id)
instead of getting a new instance.
Is there a simple way to do this? I didn't find any resources which I was able to understand.
%d is used to print decimal(integer) number ,while %c is used to print character . If you try to print a character with %d format the computer will print the ASCII code of the character.
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
In C programming language, %d and %i are format specifiers as where %d specifies the type of variable as decimal and %i specifies the type as integer. In usage terms, there is no difference in printf() function output while printing a number using %d or %i but using scanf the difference occurs.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
During deserialization it (AFAIK) always uses a new object (FormatterServices.GetUninitializedObject
), but to get it to substitute the objects after deserialization (but before they are returned to the caller), you can implement IObjectReference
, like so:
[DataContract]
class Foo : IObjectReference { // <===== implement an extra interface
object IObjectReference.GetRealObject(StreamingContext ctx) {
return Get(id);
}
...snip
}
done... proof:
static class Program {
static void Main() {
Foo foo = Foo.Get(2), clone;
DataContractSerializer ser = new DataContractSerializer(typeof(Foo));
using (MemoryStream ms = new MemoryStream()) { // clone it via DCS
ser.WriteObject(ms, foo);
ms.Position = 0;
clone = (Foo)ser.ReadObject(ms);
}
Console.WriteLine(ReferenceEquals(foo, clone)); // true
}
}
Note there are some extra notes on this for partial trust scenarios on MSDN, here.
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