I've found loads of people converting a BitmapSource
to a Bitmap
, but what about ImageSource
to Bitmap
? I am making an imaging program and I need to extract bitmaps from the image displayed in the Image
element. Does anyone know how to do this?
EDIT 1:
This is a function for converting the BitmapImage
to a Bitmap
. Remember to set the 'unsafe' option in the compiler preferences.
public static System.Drawing.Bitmap BitmapSourceToBitmap(BitmapSource srs)
{
System.Drawing.Bitmap btm = null;
int width = srs.PixelWidth;
int height = srs.PixelHeight;
int stride = width * ((srs.Format.BitsPerPixel + 7) / 8);
byte[] bits = new byte[height * stride];
srs.CopyPixels(bits, stride, 0);
unsafe
{
fixed (byte* pB = bits)
{
IntPtr ptr = new IntPtr(pB);
btm = new System.Drawing.Bitmap(width, height, stride, System.Drawing.Imaging.PixelFormat.Format1bppIndexed, ptr);
}
}
return btm;
}
Next is now to get a BitmapImage
:
RenderTargetBitmap targetBitmap = new RenderTargetBitmap(
(int)inkCanvas1.ActualWidth,
(int)inkCanvas1.ActualHeight,
96d, 96d,
PixelFormats.Default);
targetBitmap.Render(inkCanvas1);
MemoryStream mse = new MemoryStream();
System.Windows.Media.Imaging.BmpBitmapEncoder mem = new BmpBitmapEncoder();
mem.Frames.Add(BitmapFrame.Create(targetBitmap));
mem.Save(mse);
mse.Position = 0;
BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.StreamSource = mse;
bi.EndInit();
Next is to convert it:
Bitmap b = new Bitmap(BitmapSourceToBitmap(bi));
Actually you don't need to use unsafe code. There's an overload of CopyPixels
that accepts an IntPtr:
public static System.Drawing.Bitmap BitmapSourceToBitmap2(BitmapSource srs)
{
int width = srs.PixelWidth;
int height = srs.PixelHeight;
int stride = width * ((srs.Format.BitsPerPixel + 7) / 8);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(height * stride);
srs.CopyPixels(new Int32Rect(0, 0, width, height), ptr, height * stride, stride);
using (var btm = new System.Drawing.Bitmap(width, height, stride, System.Drawing.Imaging.PixelFormat.Format1bppIndexed, ptr))
{
// Clone the bitmap so that we can dispose it and
// release the unmanaged memory at ptr
return new System.Drawing.Bitmap(btm);
}
}
finally
{
if (ptr != IntPtr.Zero)
Marshal.FreeHGlobal(ptr);
}
}
That example worked for me:
public static Bitmap ConvertToBitmap(BitmapSource bitmapSource)
{
var width = bitmapSource.PixelWidth;
var height = bitmapSource.PixelHeight;
var stride = width * ((bitmapSource.Format.BitsPerPixel + 7) / 8);
var memoryBlockPointer = Marshal.AllocHGlobal(height * stride);
bitmapSource.CopyPixels(new Int32Rect(0, 0, width, height), memoryBlockPointer, height * stride, stride);
var bitmap = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, memoryBlockPointer);
return bitmap;
}
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