I don't understand what I am missing here, but it seems that Console.ReadKey()
is still active and is causing the Console to make me enter twice when using Console.ReadLine()
after invoking Console.ReadKey()
.
I've searched up and down how to escape ReadKey()
once a selection was made, but to no avail.
To clarify, this is the behavior which is unexpected: When the console pops up, the user is presented these three options as an example. When the user then types either "u" or "h", the console does not wait; it immediately performs the action without the user having to press Enter.
Did I do something wrong implementing this?
static void Main(string[] args)
{
Console.WriteLine("u up");
Console.WriteLine("h home");
Console.WriteLine("x exit");
Console.WriteLine("---------------------------------");
Console.WriteLine(" [Enter Your Selection]");
Console.WriteLine("---------------------------------");
Console.Write("Enter Selection: ");
ConsoleKeyInfo selection;
Console.TreatControlCAsInput = true;
int value;
selection = Console.ReadKey();
if (char.IsDigit(selection.KeyChar))
{
value = int.Parse(selection.KeyChar.ToString());
value -= 1;
Console.WriteLine("You've entered {0}", value);
}
else
{
switch (selection.Key)
{
case ConsoleKey.U:
blurp();
break;
case ConsoleKey.H:
blurp();
break;
case ConsoleKey.X:
System.Environment.Exit(0);
break;
default:
Console.WriteLine("Invalid Input...");
break;
}
}
}
public static void blurp()
{
Console.WriteLine("");
Console.Write("Enter Another Value: ");
string value = Console.ReadLine();
Console.WriteLine("You've entered {0}", value);
}
I tested with this code and got the same behavior:
Console.Write("Enter Selection: ");
Console.TreatControlCAsInput = true;
ConsoleKeyInfo selection = Console.ReadKey();
if (selection.Key == ConsoleKey.U)
{
Console.Write("Enter Another Value: ");
string valueStr = Console.ReadLine();
Console.WriteLine("You've entered {0}", valueStr);
}
The solution is to not use Console.TreatControlCAsInput = true;
as this is causing the problems.
More information is in Stack Overflow question TreatControlCAsInput issue. Is this a bug?.
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