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C# CompileAssemblyFromSource, add referenced assemblies it needs?

I have the CompileAssemblyFromSource working for code that only references assemblies that my program (that compiles it) uses. It works beautifully.

However, if I need to compile code that has a "using blah;" statement, it won't be able to find blah and say it is missing a resource.

So if it is "System.Windows.Forms", and I say "compilerparams.ReferencedAssemblies.Add("System.Windows.Forms.dll")", it works.

So I can parse the code file and get all the "using" parameters, but how do I know that those are supposed to be "*.dll" adding, or they are namespaces elsewhere or whatnot? Is there a way for .NET to take in "System.Windows.Forms" and spit back out "System.Windows.Forms.dll" because that's what it needs and so on?

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Nick Avatar asked Sep 30 '11 02:09

Nick


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1 Answers

  1. Read the article How the Runtime Locates Assemblies
  2. Before compiling the code load all the assemblies found in the locations mentioned in point 1
  3. Load all the types in all the assemblies and keep a dictionary of namespace, type pair
  4. When a using is encountered in the source try adding reference of assemblies from the dictionary in 3
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Muhammad Hasan Khan Avatar answered Nov 15 '22 01:11

Muhammad Hasan Khan