I am creating a class in C# called "Robot", and each robot requires a unique ID property which gives themselves an identity.
Is there any way of creating an auto incremental ID for each new class object? So, If i created 5 new robots, their IDs respectively will be 1, 2, 3, 4, 5. If I then destroy robot 2 and create a new robot later, it will have the ID of 2. And if I add a 6th it will have the ID of 6 and so on..
Thanks.
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Create a static instance variable, and use Interlocked.Increment(ref nextId)
on it.
class Robot {
static int nextId;
public int RobotId {get; private set;}
Robot() {
RobotId = Interlocked.Increment(ref nextId);
}
}
Note #1: using nextId++
would be valid only in non-concurrent environments; Interlocked.Increment
works even if you allocate your robots from multiple threads.
EDIT This does not deal with re-using robot IDs. If you need reuse, the solution is a lot more complex: you need a list of reusable IDs, and a ReaderWriterLockSlim
around the code that accesses that list.
class Robot : IDisposable {
static private int nextId;
static private ReaderWriterLockSlim rwLock = new ReaderWriterLockSlim();
static private IList<int> reuseIds = new List<int>();
public int RobotId {get; private set;}
Robot() {
rwLock.EnterReadLock();
try {
if (reuseIds.Count == 0) {
RobotId = Interlocked.Increment(ref nextId);
return;
}
} finally {
rwLock.ExitReadLock();
}
rwLock.EnterWriteLock();
try {
// Check the count again, because we've released and re-obtained the lock
if (reuseIds.Count != 0) {
RobotId = reuseIds[0];
reuseIds.RemoveAt(0);
return;
}
RobotId = Interlocked.Increment(ref nextId);
} finally {
rwLock.ExitWriteLock();
}
}
void Dispose() {
rwLock.EnterWriteLock();
reuseIds.Add(RobotId);
rwLock.ExitWriteLock();
}
}
Note #2: If you would like to reuse smaller IDs ahead of larger IDs (as opposed to reusing IDs released earlier before IDs released later, as I coded it) you can replace IList<int>
with SortedSet<int>
and make a few adjustments around the parts where an ID to be reused is taken from the collection.
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