This is from the original article.
static Bitmap CaptureCursor(ref int x, ref int y) { Bitmap bmp; IntPtr hicon; Win32Stuff.CURSORINFO ci = new Win32Stuff.CURSORINFO(); Win32Stuff.ICONINFO icInfo; ci.cbSize = Marshal.SizeOf(ci); if (Win32Stuff.GetCursorInfo(out ci)) { if (ci.flags == Win32Stuff.CURSOR_SHOWING) { hicon = Win32Stuff.CopyIcon(ci.hCursor); if (Win32Stuff.GetIconInfo(hicon, out icInfo)) { x = ci.ptScreenPos.x - ((int)icInfo.xHotspot); y = ci.ptScreenPos.y - ((int)icInfo.yHotspot); Icon ic = Icon.FromHandle(hicon); bmp = ic.ToBitmap(); return bmp; } } } return null; }
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
C is more difficult to learn than JavaScript, but it's a valuable skill to have because most programming languages are actually implemented in C. This is because C is a “machine-level” language. So learning it will teach you how a computer works and will actually make learning new languages in the future easier.
While I can't explain exactly why this happens, I think I can show how to get around it.
The ICONINFO struct contains two members, hbmMask and hbmColor, that contain the mask and color bitmaps, respectively, for the cursor (see the MSDN page for ICONINFO for the official documentation).
When you call GetIconInfo() for the default cursor, the ICONINFO struct contains both valid mask and color bitmaps, as shown below (Note: the red border has been added to clearly show the image boundaries):
Default Cursor Mask Bitmap
Default Cursor Color Bitmap
When Windows draws the default cursor, the mask bitmap is first applied with an AND raster operation, then the color bitmap is applied with an XOR raster operation. This results in an opaque cursor and a transparent background.
When you call GetIconInfo() for the I-Beam cursor, though, the ICONINFO struct only contains a valid mask bitmap, and no color bitmap, as shown below (Note: again, the red border has been added to clearly show the image boundaries):
I-Beam Cursor Mask Bitmap
According to the ICONINFO documentation, the I-Beam cursor is then a monochrome cursor. The top half of the mask bitmap is the AND mask, and the bottom half of the mask bitmap is the XOR bitmap. When Windows draws the I-Beam cursor, the top half of this bitmap is first drawn over the desktop with an AND raster operation. The bottom half of the bitmap is then drawn over top with an XOR raster operation. Onscreen, The cursor will appear as the inverse of the content behind it.
One of the comments for the original article that you linked mentions this. On the desktop, since the raster operations are applied over the desktop content, the cursor will appear correct. However, when the image is drawn over no background, as in your posted code, the raster operations that Windows performs result in a faded image.
That being said, this updated CaptureCursor() method will handle both color and monochrome cursors, supplying a plain black cursor image when the cursor is monochrome.
static Bitmap CaptureCursor(ref int x, ref int y) { Win32Stuff.CURSORINFO cursorInfo = new Win32Stuff.CURSORINFO(); cursorInfo.cbSize = Marshal.SizeOf(cursorInfo); if (!Win32Stuff.GetCursorInfo(out cursorInfo)) return null; if (cursorInfo.flags != Win32Stuff.CURSOR_SHOWING) return null; IntPtr hicon = Win32Stuff.CopyIcon(cursorInfo.hCursor); if (hicon == IntPtr.Zero) return null; Win32Stuff.ICONINFO iconInfo; if (!Win32Stuff.GetIconInfo(hicon, out iconInfo)) return null; x = cursorInfo.ptScreenPos.x - ((int)iconInfo.xHotspot); y = cursorInfo.ptScreenPos.y - ((int)iconInfo.yHotspot); using (Bitmap maskBitmap = Bitmap.FromHbitmap(iconInfo.hbmMask)) { // Is this a monochrome cursor? if (maskBitmap.Height == maskBitmap.Width * 2) { Bitmap resultBitmap = new Bitmap(maskBitmap.Width, maskBitmap.Width); Graphics desktopGraphics = Graphics.FromHwnd(Win32Stuff.GetDesktopWindow()); IntPtr desktopHdc = desktopGraphics.GetHdc(); IntPtr maskHdc = Win32Stuff.CreateCompatibleDC(desktopHdc); IntPtr oldPtr = Win32Stuff.SelectObject(maskHdc, maskBitmap.GetHbitmap()); using (Graphics resultGraphics = Graphics.FromImage(resultBitmap)) { IntPtr resultHdc = resultGraphics.GetHdc(); // These two operation will result in a black cursor over a white background. // Later in the code, a call to MakeTransparent() will get rid of the white background. Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 32, Win32Stuff.TernaryRasterOperations.SRCCOPY); Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 0, Win32Stuff.TernaryRasterOperations.SRCINVERT); resultGraphics.ReleaseHdc(resultHdc); } IntPtr newPtr = Win32Stuff.SelectObject(maskHdc, oldPtr); Win32Stuff.DeleteObject(newPtr); Win32Stuff.DeleteDC(maskHdc); desktopGraphics.ReleaseHdc(desktopHdc); // Remove the white background from the BitBlt calls, // resulting in a black cursor over a transparent background. resultBitmap.MakeTransparent(Color.White); return resultBitmap; } } Icon icon = Icon.FromHandle(hicon); return icon.ToBitmap(); }
There are some issues with the code that may or may not be a problem.
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