I am trying to implement builder pattern with fluent interface for building the objects in C++. I want the builder to follow CRTP pattern. In Java, I would do something similar to the below code. How do I do the same in C++?
The below is some java code that has a base class and a derived class. The derived class's builder inherits the base class's builder..
// Base class
public abstract class BaseClass {
private final int base_class_variable;
BaseClass(final Builder <?> builder) {
this.base_class_variable = builder.base_class_variable;
}
public abstract static class Builder <B extends Builder> {
int base_class_variable;
public B setBaseClassVariable(final int variable) {
this.base_class_variable = variable;
return self();
}
protected abstract B self();
}
}
// Derived class
public final class DerivedClass extends BaseClass {
private final int derived_class_variable;
private DerivedClass(final Builder builder) {
super(builder);
this.derived_class_variable = derived_class_variable;
}
public static Builder builder() {
return new Builder();
}
public static final class Builder extends BaseClass.Builder <Builder> {
private int derived_class_variable;
public Builder setDerivedClassVariable(final int variable) {
this.derived_class_variable = variable;
return self();
}
public DerivedClass build() {
return new DerivedClass(this);
}
@Override
protected Builder self() {
return this;
}
}
}
// Creating an instance of DerivedClass
DerivedClass dInstance = DerivedClass.builder()
.setBaseClassVariable(5)
.setDerivedClassVariable(10)
.build();
Here is one way to do it in C++:
template <typename T>
class Builder {
public:
static T builder() { return {}; }
T & build() {return static_cast<T&>(*this); }
};
template <typename T>
class BaseClass : public Builder<T> {
int base_class_variable;
public:
T& setBaseClassVariable(int variable) {
base_class_variable = variable;
return static_cast<T&>(*this);
}
};
class DerivedClass : public BaseClass<DerivedClass> {
int derived_class_variable;
public:
DerivedClass& setDerivedClassVariable(int variable) {
derived_class_variable = variable;
return *this;
}
};
int main()
{
// Creating an instance of DerivedClass
DerivedClass dInstance = DerivedClass::builder()
.setBaseClassVariable(5)
.setDerivedClassVariable(10)
.build();
}
Here is an example that will only allow the values to be changed on an rvalue reference (as returned by the builder):
#include <utility>
template <typename T>
class Builder {
public:
static T builder() { return {}; }
T & build() {return static_cast<T&>(*this); }
};
template <typename T>
class BaseClass : public Builder<T> {
int base_class_variable;
public:
T&& setBaseClassVariable(int variable) && {
base_class_variable = variable;
return std::move(static_cast<T&>(*this));
}
};
class DerivedClass : public BaseClass<DerivedClass> {
int derived_class_variable;
public:
DerivedClass&& setDerivedClassVariable(int variable) && {
derived_class_variable = variable;
return std::move(*this);
}
};
int main()
{
// Creating an instance of DerivedClass
DerivedClass dInstance = DerivedClass::builder()
.setBaseClassVariable(5)
.setDerivedClassVariable(10)
.build();
//dInstance.setBaseClassVariable(34); // will not compile
}
Here is a third solution that uses a Proto
class which is returned by the builder()
. The private member functions have to be specified with using
statements to that they can be made available for public use by Proto
. Finally the build()
function returns the DerivedClass
which does not expose the member functions.
template<typename T>
class BaseClass;
class DerivedClass;
template <typename T>
class Proto : public T {
public:
using BaseClass<T>::setBaseClassVariable;
using T::setDerivedClassVariable;
};
template <typename T>
class Builder {
public:
static Proto<T> builder() { return {}; }
T& build() { return static_cast<T&>(*this); }
};
template <typename T>
class BaseClass : public Builder<T> {
int base_class_variable;
Proto<T>& setBaseClassVariable(int variable) {
base_class_variable = variable;
return static_cast<Proto<T>&>(*this);
}
friend class Proto<T>;
};
class DerivedClass : public BaseClass<DerivedClass> {
int derived_class_variable;
Proto<DerivedClass>& setDerivedClassVariable(int variable) {
derived_class_variable = variable;
return static_cast<Proto<DerivedClass>&>(*this);
}
friend class Proto<DerivedClass>;
};
int main()
{
// Creating an instance of DerivedClass
DerivedClass dInstance = DerivedClass::builder()
.setBaseClassVariable(5)
.setDerivedClassVariable(10)
.build();
//dInstance.setBaseClassVariable(34); // cannot access private member
}
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