I suppose sizeof(char) is one byte. Then when I write following code,
#include<stdio.h>
int main(void)
{
char x = 10;
printf("%d", x<<5);
}
The output is 320
My question is, if char is one byte long and value is 10, it should be:
0000 1010
When I shift by 5, shouldn't it become:
0100 0001
so why is output 320 and not 65?
I am using gcc on Linux and checked that sizeof(char) = 1
In C, all intermediates that are smaller than int are automatically promoted to int.
Therefore, your char is being promoted to larger than 8 bits.
So your 0000 1010 is being shifted up by 5 bits to get 320. (nothing is shifted off the top)
If you want to rotate, you need to do two shifts and a mask:
unsigned char x = 10;
x = (x << 5) | (x >> 3);
x &= 0xff;
printf("%d", x);
It's possible to do it faster using inline assembly or if the compiler supports it, intrinsics.
Mysticial is right. If you do
char x = 10;
printf("%c", x);
It prints "@", which, if you check your ASCII table, is 64.
0000 1010 << 5 = 0001 0100 0000
You had overflow, but since it was promoted to an int, it just printed the number.
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