If I have some types e.g:
public class SomeType //Generated by some codegen i won't to change that. { string C { get; set; } } public class AnotherType : SomeType { string A { get; set; } string B { get; set; } }
Is it possible to assign property C automatically? For example when properties A and B get assigned or when I am Casting this type to some another type, or somehow else?
Basically for example I want to execute some logic to automatically assign property C according to values A and B at some point when properties values A and B get populated.
Is there any another ways of doing that rather than using standard properties?
I was thinking that it is possible to do some king of magic when i may cast type AnotherType to SomeType, but i cant implement implicit operator where i may put this conversion logic "from A+B to C" because compiler doesn't allow implicit operator for related types.
Now Only way i see it is remove inheritance and implement implicit operator for AnotherType to SomeType conversion, but the evil in that case i need to duplicate all properties of type SomeType within type AnotherType and i need to change type AnotherType manually every time when SomeType getting changed.
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This is possible using auto-implemented properties. You could use the setter of B to assign a value to C:
public class SomeType { public string A { get; set; } public string C { get; set; } private string _b; public string B { get { return _b; } set { // Set B to some new value _b = value; // Assign C C = string.Format("B has been set to {0}", value); } } }
Do you want to be able to set C, or just get it? If you don't need to be able to set the value, then I think you want this:
public class MyClass { private string _a = "not set"; private string _b = "not set"; public string A { get { return _a; } set { _a = value; } } public string B { get { return _b; } set { _b = value; } } public string C { get { if (_a != "not set" && _b != "not set") return "not set"; else return "set"; } } }
Here's a simpler example of accessing a property that is dependent on another property:
public class MyClass { private double[] MyArray = new double[5]; public int NumElements { get { return MyArray.Length; } } }
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