I'm reading up about attributes and understand that they can be made to apply to different target entities with you code - (see Attribute Targets).
So, looking at the AssemblyInfo.cs file in my project, I can see the following:
[assembly: AssemblyTitle("AttributesDemo")]
[assembly: AssemblyDescription("")]
Which makes sense to me. An attribute whose target is the assembly.
In my code I can add an attribute on a class as follows:
[MyAttribute]
class MySerialzableClass
{
With MyAttribute
being:
[AttributeUsage (AttributeTargets.All)]
public class MyAttribute : System.Attribute
{
}
So, I got to thinking about the assembly:
statement in the first code block. And tried this, just for experimentation:
[class: MyAttribute]
class MySerialzableClass
{
This gives the compiler warning:
'class' is not a recognized attribute location. All attributes in this block will be ignored.
So my question is this - Why do have to specify the Attribute Target on some attributes and are not requried, or permitted to for others? Moreover, for which ones must you do this?
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you have to specify target explicitly in case where the target is not represented in code. I know only three that targets, assembly, module and return:
[return: MyAttribute]
public static int meth(
for class specifying class: is excessive, compiler can understand what do you meant
You can specify attribute targets for any attribute usage, but only the ones that don't have a default (assembly
and module
) are mandatory. Also, you must use these annotations when you want to apply an attribute to a non-default target.
Examples of non-default targets:
[return: MyAttribute]
public int Method() { ... }
public int Property {
get;
[param: MyAttribute] // applies to the parameter to the setter
set;
}
In your example, the right target (which is the default) is type
:
[type: MyAttribute]
class MySerialzableClass { }
Normally, the attribute comes right before what it affects, such as the class or method. For assembly-wide attributes, there's no "before", so you have to specify.
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