I want to rotate a button. Therefore I wrote the following code:
public void show () {
skin2 = new Skin (Gdx.files.internal("SettingsButton.json"));
button2 = new Button(skin2);
button2.setPosition(25,1440);
button2.setSize(120,120);
button2.setOrigin(button2.getWidth() / 2, button2.getHeight() / 2);
button2.addAction(Actions.repeat(RepeatAction.FOREVER,
Actions.sequence(
Actions.rotateBy(360, 1),
Actions.rotateTo(0))));
button2.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen(new SettingsScreen(game));
super.clicked(event, x, y);
}
});
stage.addActor(button2);
}
Unfortunately, the button doesn´t rotate but I don´t know why. How can I improve my code?
For performance reason most scene2d.ui
groups have transform
set to false by default.
For more detail you can check
https://github.com/libgdx/libgdx/wiki/Scene2d.ui#rotation-and-scale
You need to enable transform by using setTransform(..)
method
button2.setTransform(true);
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