I'm trying to compile my iOS app to work on macOS and after checking the Mac checkbox, I'm getting this error on compile:
d: building for UIKitForMac, but linking in .tbd built for macOS, file '/Users/jan/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/System/Library/Frameworks//GLKit.framework/GLKit.tbd' for architecture x86_64
Any idea what it means and how to fix it?
Though I've not had this particular error I have had similar ones when trying to port from iPad to UIKitForMac. UIKitForMac appears to be the iOS SDK built for x86_64 when you're linking with frameworks. As a result it shouldn't be trying to pull the x86_64 files from the macOS SDK.
I'd be tempted to check over your 'architectures' and 'valid architectures' settings in Xcode to make sure that any settings you have are deleted and switched back to the standard ones.
Remove architectures
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