I am working on functionality where I have to create a brush-like an effect on the web page.
The requirement is that there will be multiple patterns/textures available in the background. And the user will drag the mouse to create the effect of that pattern on the page.
Below is the JSFiddle link where I have created the structure, I am able to create the pattern, but I am unsure of how to create the brush-like effect.
I have added the brush image as a data source in my JSFiddle Link
I am a beginner in canvas and don't have any idea about how to move forward. Please let me know if I am going in the right direction.
Check the Reference Website where this functionality is running and working.
Well for a basic brush effect, instead of drawing a single large dot, you can instead draw a bunch of smaller dots, each dot representing a single brush stroke. You can also add variable width to the strokes if you want but that is upto you. This is a basic brush example, instead of drawing a circle, draw it like this: JS Fiddle
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let drawCheck = false;
ctx.strokeStyle = "#808080";
let points = 40;
let offsets = [];
let radius = 50;
let prev = {
x: -1,
y: -1
};
let curr = {
x: -1,
y: -1
};
for (let i = 0; i < points; i++) {
offsets.push([Math.random() * radius * (-1) ** i, Math.random() * radius * (-1) ** i, 1 + Math.random() * 4]);
}
function draw(x, y) {
curr.x = x;
curr.y = y;
if (drawCheck) {
if (prev.x == -1) {
offsets.forEach(offset => {
ctx.beginPath();
ctx.arc(curr.x + offset[0], curr.y + offset[1], 1, 0, 2 * Math.PI);
ctx.fill();
prev.x = curr.x;
prev.y = curr.y;
});
} else {
offsets.forEach(offset => {
ctx.lineWidth = offset[2];
ctx.beginPath();
ctx.moveTo(prev.x + offset[0], prev.y + offset[1]);
ctx.lineTo(curr.x + offset[0], curr.y + offset[1]);
ctx.stroke();
})
prev.x = curr.x;
prev.y = curr.y;
}
}
}
document.addEventListener("mousedown", (e) => drawCheck = true);
document.addEventListener("mousemove", (e) =>
draw(e.clientX, e.clientY));
document.addEventListener("mouseup", (e) => {
drawCheck = false;
prev = {
"x": -1,
"y": -1
};
});
#canvas {
border: 2px solid black;
}
<html>
<head>
</head>
<body>
<canvas id="canvas" height=320 width=600></canvas>
</body>
</html>
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