In a larger context I resorted back to creating a blank project and running my build commands. Same error:
ionic start myApp blank
cd myApp
ionic cordova run ios --debug --target="iPhone-8" --consolelogs
ionic-app-scripts build --target cordova --platform ios
[11:39:29] ionic-app-scripts 3.2.0
[11:39:29] build dev started ...
[11:39:30] clean started ...
[11:39:30] clean finished in 1 ms
[11:39:30] copy started ...
[11:39:30] deeplinks started ...
[11:39:30] deeplinks finished in 15 ms
[11:39:30] transpile started ...
[11:39:33] transpile finished in 3.16 s
[11:39:33] preprocess started ...
[11:39:33] preprocess finished in 1 ms
[11:39:33] webpack started ...
[11:39:33] copy finished in 3.31 s
[11:39:37] webpack finished in 4.35 s
[11:39:37] sass started ...
[11:39:38] sass finished in 1.27 s
[11:39:38] postprocess started ...
[11:39:38] postprocess finished in 10 ms
[11:39:38] lint started ...
[11:39:38] build dev finished in 8.92 s
[11:39:41] lint finished in 2.65 s
> cordova run ios --debug --target iPhone-8
Building for iPhone 8 Simulator
Building project: /myApp/platforms/ios/myApp.xcworkspace
Configuration: Debug
Platform: emulator
Build settings from command line:
CONFIGURATION_BUILD_DIR =
/myApp/platforms/ios/build/emulator
SDKROOT = iphonesimulator12.0
SHARED_PRECOMPS_DIR =
/myApp/platforms/ios/build/sharedpch
Build settings from configuration file '
/myApp/platforms/ios/cordova/build-debug.xcconfig':
CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES = YES
CODE_SIGN_ENTITLEMENTS = $(PROJECT_DIR)/$(PROJECT_NAME)/Entitlements-$(CONFIGURATION).plist
CODE_SIGN_IDENTITY = iPhone Developer
ENABLE_BITCODE = NO
GCC_PREPROCESSOR_DEFINITIONS = DEBUG=1
HEADER_SEARCH_PATHS = "$(TARGET_BUILD_DIR)/usr/local/lib/include" "$(OBJROOT)/UninstalledProducts/include" "$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include" "$(BUILT_PRODUCTS_DIR)"
OTHER_LDFLAGS = -ObjC
SWIFT_OBJC_BRIDGING_HEADER = $(PROJECT_DIR)/$(PROJECT_NAME)/Bridging-Header.h
/myApp/platforms/ios/build/emulator/myApp.app/Info.plist file not found.
[ERROR] An error occurred while running subprocess cordova.
cordova run ios --debug --target iPhone-8 exited with exit code 1.
Re-running this command with the --verbose flag may provide more
information.
ionic --version
4.1.2
cordova --version
8.0.0 & @latest 8.1.1
XCode Version 10.0 (10A255) + build tools
macOS 10.13.6 - High Sierra. Mojave on a different machine fails the same.
The paths are adjusted if anyone wonders...
-------------- FIX --------------
Together with @DaveAlden's answer this is how I got it back up to do livereload without the bugs:
ionic cordova platform remove ios
sudo npm install -g [email protected]
ionic cordova platform add ios
open platform/ios/MyApp.xcworkspace
Follow instructions to fall back to legacy build system as on https://github.com/apache/cordova-ios/issues/407
Run my build script, without the --buildFlag='-UseModernBuildSystem=0'
This problem is caused because of Xcode 10. I resolved this issue by two ways.
ionic cordova build ios -- --buildFlag="-UseModernBuildSystem=0"
Create a build.json file on root of project.
In build.json write below code.
{
"ios": {
"debug": {
"buildFlag": ["-UseModernBuildSystem=0"]
},
"release": {
"buildFlag": ["-UseModernBuildSystem=0"]
}
}
}
After that you can run these commands without any error.
ionic cordova build ios
ionic cordova run ios
ionic cordova run ios --target="iPhone-6s" -l
This problem is caused because Xcode 10 contains a new build system which is currently not compatible with cordova-ios@4
- see here.
The solution for now is to run Cordova with the --buildFlag='-UseModernBuildSystem=0'
option to instruct Xcode to use the old build system, e.g.:
cordova run ios --debug --target "iPhone-8" --buildFlag='-UseModernBuildSystem=0'
Update: For my own convenience, I've wrapped this in a shell script:
#!/bin/bash
# Adds build flag to make cordova-ios@4 work with Xcode 10
cordova "$@" --buildFlag='-UseModernBuildSystem=0'
I saved this in a file called cordova-xcode10
, made sure it's in the path and made it executable (chmod a+x cordova-xcode10
), then I can just do:
cordova-xcode10 run ios --target "iPhone-8"
and it will work with Xcode 10
This worked for me
Open your workspace file, then File --> WorkSpace Settings
In shared Workspace settings, choose Build System: Legacy Build System.
Then run ionic cordova run -l
Source(last comment): https://forum.ionicframework.com/t/fresh-ionic-fails-to-emulate-ios-12-info-plist-file-not-found/142291
Update
I just found out that Cordova IOS 5.0.0 was released. https://cordova.apache.org/announcements/2019/02/09/cordova-ios-release-5.0.0.html
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