I need to have a buffered char
stream, into which I write in one thread and from which I read in another thread. Right now I'm using PipedReader and PipedWriter for it, but those classes cause a performance problem: PipedReader does a wait(1000)
when its internal buffer is empty, which causes my application to lag visibly.
Would there be some library which does the same thing as PipedReader/PipedWriter, but with better performance? Or will I have to implement my own wheels?
The problem was that when something is written to the PipedWriter, it does not automatically notify the PipedReader that there is some data to read. When one tries to read PipedReader and the buffer is empty, the PipedReader will loop and wait using a wait(1000)
call until the buffer has some data.
The solution is to call PipedWriter.flush()
always after writing something to the pipe. All that the flush does is call notifyAll()
on the reader. The fix to the code in question looks like this.
(To me the PipedReader/PipedWriter implementation looks very much like a case of premature optimization - why not to notifyAll on every write? Also the readers wait in an active loop, waking up every second, instead of waking only when there is something to read. The code also contains some todo comments, that the reader/writer thread detection which it does is not sophisticated enough.)
This same problem appears to be also in PipedOutputStream. In my current project calling flush()
manually is not possible (can't modify Commons IO's IOUtils.copy()), so I fixed it by creating low-latency wrappers for the pipe classes. They work much better than the original classes. :-)
It should be fairly easy to wrap a char stream API around BlockingQueue
.
I must say, however, it seems quite perverse that PipedReader
would use polling to wait for data. Is this documented somewhere, or did you discover it for yourself somehow?
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