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Best way to structure class/struct in c#

I've been working with network protocol specification targeted for implementation in C language and defined respectively in C style like:

struct some_header {
  uint8_t version;
  uint8_t type;
  uint16_t length;
  uint32_t id; /
};

struct some_struct {
  struct some_header header;
  uint8_t field1; 
  uint8_t pad[3]; /* Pad to 32 bits */
  uint32_t field2;
};

There are around hundred structures like "some_struct" defined in the specification.

Now the goal is to replicate the definitions in C# and grow some functionallity around those structures.

What is the best primitive to use in C# to represent the structures like in example above, assuming that it will be nice to have them represented as an object?

  1. Use unsafe clause to replicate C-like definition and then use class wrapper around every structure

  2. Use StructLayout attribute to guide the layout inside the managed structure and use wrapper class for each such structure

  3. Use full-fledged class and only go to wire representation with Memory or Network Streams

Any other ideas, except managed c++?

Secondly, obviously the task by itself is very labor intensive and error-prone in any case listed. Is there any automation to help converting C header into one of the solutions above? Could someone recommend one, please?

UPD.

Some drawings to describe the problem better.

(BoxA) --- wire protocol running over TCP/IP --- (BoxB)

Assume BoxA runs some code written in pure C, BoxB ought to run code written in C#.

And wire protocol represents this huge specification with 100+ structures to communicate BoxA and BoxB. It could have been much easier if protocol had been defined with Google Protocol Buffers or Apache Thrift, but unfortunately I'm dealing with standard defined as it is.

like image 391
user1981234 Avatar asked Jan 15 '13 18:01

user1981234


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2 Answers

IMHO it's better to manually convert them as follows:

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct Header
{
    public Byte version;
    public Byte type;
    public UInt16 length;
    public UInt32 id;
}

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct Struct
{
    public Header header;
    public Byte field1;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst=3)]
    public Byte[] pad;
    public UInt32 field2;
}

You will maybe have to use them in together with native functions in the future... so it' better to keep them as structures and use them directly in your .NET code. They will be very useful if you have to pass them as parameters for native methods or to convert result IntPtrs back to them (Marshal.PtrToStructure).

like image 76
Tommaso Belluzzo Avatar answered Sep 20 '22 05:09

Tommaso Belluzzo


Is there any automation to help converting C header into one of the solutions above?

Use C preprocessor to get one big file, then use script to cut struct definitions, then apply search & replace to convert types and add attributes.

like image 34
szotp Avatar answered Sep 24 '22 05:09

szotp