I realize the above question is rather broad so I will narrow it down. I have a simple opengl c++ game engine that lives in a static library (could be converted to a dynamic lib).
I have been thinking of ways of getting it to run in web. From what I can see I could use ActiveX or Google NaCl to run the c++ code in browser. But these technologies do not seem easily cross platform? Or maybe I have misunderstood.
Another option I have seen is converting the engine to javascript and WebGL and running in an HTML5 canvas. Would this be slower than c++? It would be very cross platform though.
What do you think is the best option, or better yet is there any other option I have missed?
EDIT: what about a custom plugin similar to the unity webplayer?
There is a library created by @kripken which is still under development. It takes LLVM bitcode and convert into Javascript.
You can see the project page here, with working examples. https://github.com/kripken/emscripten/
I would strongly suggest porting to NaCl.
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