I have a System.Timers.Timer that increments a counter every 3 seconds. Another thread may also set this variable to any value under some conditions.
Tried to use Interlocked.Increment but it does not have an overload for UInt16. The next thing in mind is lock, but I am not really sure how to make thread-safe access (read/write/increment) to this variable.
Edited: the code originally used an int, but changed to UInt16 as suggested
private volatile System.UInt16 mCounter = 0;
private readonly object mCounterLock = new object();
public System.UInt16 Counter {
get {
lock (mCounterLock) {
return mCounter;
}
}
set {
lock (mCounterLock) {
mCounter = value;
}
}
}
private System.Timers.Timer mCounterTimer;
void mCounter_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
lock (mCounterLock) {
Counter++;
}
}
Just change your Int32 value to Int16 if you only need 2 bytes. Since Shai removed his answer here's some code
UInt16 myval = 0;
Object myvalLock = new Object();
....
lock (myvalLock) { myval++; }
I would just use an UInt32
with Interlocked.Increment
and cast it to UInt16
after every read access.
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