I have a class hierarchy, each member of which may create IDisposable
objects.
I added a List<IDisposable>
property to the base class in this hierarchy, to which I add any disposable objects on creation. The root Dispose
method iterates through this list and calls Dispose
for each item in its list and clears the list. In the application, I explicitly call the top object's Dispose
method, causing disposal to cascade through the hierarchy.
This works, but is there a better way? Am I unwittingly duplicating some functionality already present in the framework?
(Note - the objects in question have a lifetime that precludes just wrapping them in a using
block or disposing of them in the same methodwhere they are created.)
Edit
Just for clarification - I'm only keeping those objects around that need to be kept. Some are disposed of in the same method where they are created, but many are used in such a way that this isn't possible.
IDisposable is usually used when a class has some expensive or unmanaged resources allocated which need to be released after their usage. Not disposing an object can lead to memory leaks.
in a class, you should implement IDisposable and overwrite the Dispose method to allow you to control when the memory is freed. If not, this responsibility is left to the garbage collector to free the memory when the object containing the unmanaged resources is finalized.
Make sure that Dispose(bool) is declared as protected, virtual, and unsealed. Modify Dispose() so that it calls Dispose(true), then calls SuppressFinalize on the current object instance ( this , or Me in Visual Basic), and then returns. Modify your finalizer so that it calls Dispose(false) and then returns.
Typically, types that use unmanaged resources implement the IDisposable or IAsyncDisposable interface to allow the unmanaged resources to be reclaimed. When you finish using an object that implements IDisposable, you call the object's Dispose or DisposeAsync implementation to explicitly perform cleanup.
No that is correct. IDisposable
is designed to free up unmanaged resources and should be called as soon as possible after you have finished with the instance. It's a common misconception that this is unnecessary, or that the finailizer will do this automatically when the object is garbage collected. It does not.
The correct pattern for IDisposable
is here, and included below for quick reference.
public class Resource : IDisposable
{
// Dispose() calls Dispose(true)
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// NOTE: Leave out the finalizer altogether if this class doesn't
// own unmanaged resources itself, but leave the other methods
// exactly as they are.
~Resource()
{
// Finalizer calls Dispose(false)
Dispose(false);
}
// The bulk of the clean-up code is implemented in Dispose(bool)
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// free managed resources
}
// free native resources here if there are any
}
}
So long as you implement the disposable pattern correctly (as described here), this method is fine.
As far as I know, only using
statements have special support for IDisposable
- there isn't anything in the framework that replicates what you are doing.
If you're talking about arbitrary IDisposable
objects, I don't believe it exists.
The System.ComponentModel.Container
class implements cascading Dispose, but requires the elements to implement IComponent
. If you control your IDisposable
objects you could make them implement IComponent
- it only requires implementing a single property Site
that can return null
.
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