I am building an android app that communicates with a server on a regular basis as long as the app is running.
I do this by initiating a connection to the server when the app starts, then I have a separate thread
for receiving messages called ReceiverThread
, this thread
reads the message from the socket
, analyzes it, and forwards it to the appropriate part of the application.
This thread
runs in a loop, reading whatever it has to read and then blocks on the read()
command until new data arrives, so it spends most of it's time blocked.
I handle sending messages through a different thread, called SenderThread
. What I am wondering about is: should I structure the SenderThread
in a similar fashion? Meaning should I maintain some form a queue for this thread, let it send all the messages in the queue and then block until new messages enter the queue, or should I just start a new instance of the thread every time a message needs to be sent, let it send the message and then "die"? I am leaning towards the first approach, but I do not know what is actually better both in term of performance (keeping a blocked thread in memory versus initializing new threads), and in terms of code correctness.
Also since all of my activities need to be able to send and receive messages I am holding a reference to both threads in my Application
class, is that an acceptable approach or should I implement it differently?
One problem I have encountered with this is that sometimes if I close my application and run it again I actually have two instances of ReceiverThread, so I get some messages twice.
I am guessing that this is because my application did not actually close and the previous thread was still active (blocked on the read()
operation), and when I opened the application again a new thread was initialized, but both were connected to the server so the server sent the message to both. Any tips on how to get around this problem, or on how to completely re-organize it so it will be correct?
I tried looking up these questions but found some conflicting examples for my first question, and nothing that is useful enough and applies to my second question...
TCP/IP Direct Connection Here, the mobile application directly connects to the server database to get responses. To ensure confidentiality, you can use SSH or another encryption type. In this case, a mobile application uses TCP/IP sockets (or UDP if necessary) connected to the server.
That is 8 threads to everything the phone does--all android features, texting, memory management, Java, and any other apps that are running. You say it is limited to 128, but realistically it is limited functionally to much less for you to use than that.
The main thread is responsible for dispatching events to the appropriate user interface widgets as well as communicating with components from the Android UI toolkit. To keep your application responsive, it is essential to avoid using the main thread to perform any operation that may end up keeping it blocked.
When an application is launched in Android, it creates the primary thread of execution, referred to as the “main” thread. Most thread is liable for dispatching events to the acceptable interface widgets also as communicating with components from the Android UI toolkit.
1. Your approach is ok, if you really need to keep an open connection between the server and client at all time at all cost. However I would use an asynchronous connection, like sending an HTTP request to the server and then get a reply whenever the server feels like it.
If you need the server to reply to the client at some later time, but you don't know when, you could also look into the Google Cloud Messaging framework, which gives you a transparent and consistent way of sending small messages to your clients from your server.
You need to consider some things, when you're developing a mobile application.
A smartphone doesn't have endless amount of battery.
A smartphone's Internet connection is somewhat volatile and you will lose Internet connection at different times.
When you keep a direct connection to server all the time, your app keep sending keep-alive packets, which means you'll suck the phone dry pretty fast.
When the Internet connection is as unstable as it gets on mobile broadband, you will lose the connection sometimes and need to recover from this. So if you use TCP
because you want to make sure your packets are received you get to resend the same packets a lot of times and so get a lot of overhead.
Also you might run in to threading problems on the server-side, if you open threads on the server on your own, which it sounds like. Let's say you have 200 clients connecting to the server at the same time. Each client has 1 thread open on the server. If the server needs to serve 200 different threads at the same time, this could be quite a performance consuming task for the server in the end and you will need to do a lot work on your own as well.
2. When you exit your application, you'll need to clean-up after you. This should be done in your onPause
method of the Activity
which is active.
This means, killing off all active threads (or at least interupting them), saving the state of your UI (if you need this) and flushing and closing whatever open connections to the server you have.
As far as using Threads
goes, I would recommend using some of the build-in threading tools like Handlers or implementing the AsyncTask.
If you really think Thread
is the way to go, I would definitely recommend using a Singleton pattern as a "manager" for your threading.
This manager would control your threads, so you don't end up with more than one Thread
talking to the server at any given time, even though you're in another part of the application.
As far as the Application
class implementation goes, take a look at the Application class documentation:
Base class for those who need to maintain global application state. You can provide your own implementation by specifying its name in your AndroidManifest.xml's tag, which will cause that class to be instantiated for you when the process for your application/package is created.
There is normally no need to subclass Application. In most situation, static singletons can provide the same functionality in a more modular way.
So keeping away from implementing your own Application
class is recommended, however if you let one of your Activities
initialize your own Singleton
class for managing the Threads
and connections you might (just might) run into trouble, because the initialization of the singleton might "bind" to the specific Activity
and so if the specific Activity
is removed from the screen and paused it might be killed and so the singleton might be killed as well. So initializing the singleton inside your Application
implementation might deem useful.
Sorry for the wall of text, but your question is quite "open-ended", so I've tried to give you a somewhat open-ended question - hope it helps ;-)
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