i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets.
I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way.
Any help would be awesome.
You can use this script. It exports only bitmaps from your library.
//created by Heitara
var folderURI = fl.browseForFolderURL('Select folder where all images should be exported as *.PNG');
var doc = fl.getDocumentDOM();
var newDoc = fl.createDocument();
//fl.outputPanel.trace("Init");
if(doc && newDoc)
{
fl.outputPanel.trace("Start");
var library = doc.library;
var allLibItems = library.items;
var item;
var c = 0;
var selectedItemOnStage;
var selectionArray;
var itemName;
for (var i = 0; i<allLibItems.length; ++i)
{
item = allLibItems[i];//only images will be processed
if(item.itemType == "bitmap") //|| item.itemType == "graphic")
{
// attach image
newDoc.addItem({x:0.0, y:0.0}, item);
//postition all items on (0,0)
var image = newDoc.getTimeline().layers[0].frames[0].elements[0];
if(image)
{
var hpx = image.hPixels;
var vpx = image.vPixels;
newDoc.width = hpx;
newDoc.height = vpx;
// we need to reposition the image, otherwise it will be centered
image.x = 0;
image.y = 0;
}
itemName = item.name.split('.')[0];
//export as png
newDoc.exportPNG(folderURI + "/"+itemName +".png",true,true);
//select all
newDoc.selectAll();
//remove selection
newDoc.deleteSelection();
//deselect everything
newDoc.selectNone();
//output.trace("[END]");
}
}
}
//close the new document withut saving it
fl.closeDocument(newDoc, false);
Just save it as .jsfl file and open it from flash. You should also open the .fla file from which you want to export all images.
Best, Emil
p.s. Other solutions is to just rename the .fla to .zip(.rar) file and to extract all assets. This is applicable only to .fla files created with latest version of Flash CS5 or CS5+.
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