I have a custom user control with a textbox on it and I'd like to expose the baseline (of the text in the textbox) snapline outside of the custom control. I know that you create a designer (inherited from ControlDesigner) and override SnapLines to get access to the snaplines, but I'm wondering how to get the text baseline of a control that I have exposed by my custom user control.
As an update to the Miral's answer.. here are a few of the "missing steps", for someone new that's looking how to do this. :) The C# code above is almost 'drop-in' ready, with the exception of changing a few of the values to reference the UserControl that will be modified.
Possible References Needed:
System.Design (@robyaw)
Usings needed:
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
On your UserControl you need the following Attribute:
[Designer(typeof(MyCustomDesigner))]
Then you need a "designer" class that will have the SnapLines override:
private class MyCustomerDesigner : ControlDesigner {
public override IList SnapLines {
get {
/* Code from above */
IList snapLines = base.SnapLines;
// *** This will need to be modified to match your user control
MyControl control = Control as MyControl;
if (control == null) { return snapLines; }
// *** This will need to be modified to match the item in your user control
// This is the control in your UC that you want SnapLines for the entire UC
IDesigner designer = TypeDescriptor.CreateDesigner(
control.textBoxValue, typeof(IDesigner));
if (designer == null) { return snapLines; }
// *** This will need to be modified to match the item in your user control
designer.Initialize(control.textBoxValue);
using (designer)
{
ControlDesigner boxDesigner = designer as ControlDesigner;
if (boxDesigner == null) { return snapLines; }
foreach (SnapLine line in boxDesigner.SnapLines)
{
if (line.SnapLineType == SnapLineType.Baseline)
{
// *** This will need to be modified to match the item in your user control
snapLines.Add(new SnapLine(SnapLineType.Baseline,
line.Offset + control.textBoxValue.Top,
line.Filter, line.Priority));
break;
}
}
}
return snapLines;
}
}
}
}
I just had a similar need, and I solved it like this:
public override IList SnapLines
{
get
{
IList snapLines = base.SnapLines;
MyControl control = Control as MyControl;
if (control == null) { return snapLines; }
IDesigner designer = TypeDescriptor.CreateDesigner(
control.textBoxValue, typeof(IDesigner));
if (designer == null) { return snapLines; }
designer.Initialize(control.textBoxValue);
using (designer)
{
ControlDesigner boxDesigner = designer as ControlDesigner;
if (boxDesigner == null) { return snapLines; }
foreach (SnapLine line in boxDesigner.SnapLines)
{
if (line.SnapLineType == SnapLineType.Baseline)
{
snapLines.Add(new SnapLine(SnapLineType.Baseline,
line.Offset + control.textBoxValue.Top,
line.Filter, line.Priority));
break;
}
}
}
return snapLines;
}
}
This way it's actually creating a temporary sub-designer for the subcontrol in order to find out where the "real" baseline snapline is.
This seemed reasonably performant in testing, but if perf becomes a concern (and if the internal textbox doesn't move) then most of this code can be extracted to the Initialize method.
This also assumes that the textbox is a direct child of the UserControl. If there are other layout-affecting controls in the way then the offset calculation becomes a bit more complicated.
Thanks to all those for the help. This was a tough one to swallow. The thought having a private sub-class in every UserControl wasn't very palatable.
I came up with this base class to help out..
[Designer(typeof(UserControlSnapLineDesigner))]
public class UserControlBase : UserControl
{
protected virtual Control SnapLineControl { get { return null; } }
private class UserControlSnapLineDesigner : ControlDesigner
{
public override IList SnapLines
{
get
{
IList snapLines = base.SnapLines;
Control targetControl = (this.Control as UserControlBase).SnapLineControl;
if (targetControl == null)
return snapLines;
using (ControlDesigner controlDesigner = TypeDescriptor.CreateDesigner(targetControl,
typeof(IDesigner)) as ControlDesigner)
{
if (controlDesigner == null)
return snapLines;
controlDesigner.Initialize(targetControl);
foreach (SnapLine line in controlDesigner.SnapLines)
{
if (line.SnapLineType == SnapLineType.Baseline)
{
snapLines.Add(new SnapLine(SnapLineType.Baseline, line.Offset + targetControl.Top,
line.Filter, line.Priority));
break;
}
}
}
return snapLines;
}
}
}
}
Next, derive your UserControl from this base:
public partial class MyControl : UserControlBase
{
protected override Control SnapLineControl
{
get
{
return txtTextBox;
}
}
...
}
Thanks again for posting this.
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