I am invoking a delegate and I'm not very informed about how it works and I have compilation errors because of it (Compiler Error CS1660). This is the code I have for it:
base.Invoke( delegate {
bool flag = (((this.layerPickPlaceProcess != null) && (this.robotComponent != null)) && ((((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Idle) || (((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Ready))) && ((((StateEnum) this.robotComponent.State) == StateEnum.Idle) || (((StateEnum) this.robotComponent.State) == StateEnum.Ready));
this.cmdManualPlace.Enabled = flag;
});
add (Action):
base.Invoke( (Action)delegate {
bool flag = (((this.layerPickPlaceProcess != null) && (this.robotComponent != null)) && ((((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Idle) || (((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Ready))) && ((((StateEnum) this.robotComponent.State) == StateEnum.Idle) || (((StateEnum) this.robotComponent.State) == StateEnum.Ready));
this.cmdManualPlace.Enabled = flag;
});
this is because Invoke accepts Delegate which is not (sic!) a delegate type as far as the C# compiler is concerned. A delegate type should define a call signature, while Delegate does not and is just a common ancestor. The expression delegate { ... } has type... try to guess... anonymous delegate (if it was a method it would be method group). They are not delegate types either! But they can be implicitly converted to a delegate type that has a matching signature. And delegate types can be implicitly converted to Delegate.
Action is: public delegate void Action();
simply, chains:
Anonymous method → Delegate: no conversion existsAnonymous method → Action: implicit conversion if signature matchesAction → Delegate: implicit conversion (Action is descendant of Delegate)Combine them:
Anonymous method → Action → Delegate: it works!Try this:
// MethodInvoker is also acceptable.
Action action = delegate
{
bool flag = (((this.layerPickPlaceProcess != null) && (this.robotComponent != null)) && ((((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Idle) || (((StateEnum) this.layerPickPlaceProcess.State) == StateEnum.Ready))) && ((((StateEnum) this.robotComponent.State) == StateEnum.Idle) || (((StateEnum) this.robotComponent.State) == StateEnum.Ready));
this.cmdManualPlace.Enabled = flag;
};
base.Invoke(action);
You have to tell the complier a specific delegate-type to use; there could be any number of delegate-types that are compatible with an anonymous method.
You might find this MSDN page helpful, although it doesn't mention why the C# compiler doesn't consider System.Delegate to be a delegate-type, which is the real problem here.
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