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Background animation with repeat

In my project, I would like to animate a background with a large image pattern indefinitely like this:

enter image description here

I thought initially use a Matrix (for scale and translate) with a ValueAnimator to create the translation animation but I have no idea how to repeat the pattern.

What is the way to develop this effect? Thank you for your help.


Update, my source code without repeat (Note: In the GIF animation I drew the image pattern horizontally for representation simplicities but I need a vertically translation animation in reality):

background.setImageResource(R.drawable.background);
background.setScaleType(ScaleType.MATRIX);

ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    private Matrix matrix = new Matrix();
    @Override public void onAnimationUpdate(ValueAnimator animation) {
        float factor = (Float) animation.getAnimatedValue();
        int width = background.getDrawable().getIntrinsicWidth();
        int height = background.getDrawable().getIntrinsicHeight();
        float scale = (float) background.getWidth() / (float) width;
        matrix.reset();
        matrix.postTranslate(0, -height * factor);
        matrix.postScale(scale, scale);
        background.setImageMatrix(matrix);
    }
});

animator.setInterpolator(new LinearInterpolator());
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setDuration(10000);
animator.start();
like image 680
alex Avatar asked Dec 27 '14 21:12

alex


1 Answers

I finally extends BitmapDrawable to override the draw() method:

Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background);
BitmapDrawable drawable = new BitmapDrawable(getResources(), bitmap) {
    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);
        canvas.drawBitmap(getBitmap(), 0, getIntrinsicHeight(), null);
    }
};

background.setImageDrawable(drawable);
background.setScaleType(ScaleType.MATRIX);

ValueAnimator animator = ValueAnimator.ofFloat(0);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    private Matrix matrix = new Matrix();
    @Override
    public void onAnimationUpdate(ValueAnimator animator) {
        matrix.reset();
        int height = background.getDrawable().getIntrinsicHeight();
        float translate = -height * animator.getAnimatedFraction();
        matrix.postTranslate(0, translate);
        float width = background.getDrawable().getIntrinsicWidth();
        float scale = background.getWidth() / width;
        matrix.postScale(scale, scale);
        background.setImageMatrix(matrix);
    }
});

animator.setInterpolator(new LinearInterpolator());
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setDuration(10000);
animator.start();

Note: drawable.setTileModeXY(TileMode.REPEAT, TileMode.REPEAT) does not works with imageView.setScaleType(ScaleType.MATRIX).

So I don't know if it is a good practice but it is the only one I found for the moment. If you have any idea to improve the technique, please share it.

like image 108
alex Avatar answered Sep 18 '22 15:09

alex