in Kivy, when I press the back button on my android device it throws me out of the application. is there a way to return back to the previous screen using the Kivy language and not python? this is what I have written in kivy:
<MyAppClass>:
AnchorLayout:
anchor_x : 'center'
anchor_y : 'top'
ScreenManager:
size_hint : 1, .9
id: _screen_manager
Screen:
name:'screen1'
StackLayout:
# irrelevant code
Screen:
name:'screen2'
StackLayout:
# irrelevant code
I need to manipulate the screen manager and its screens from python... if I can do so I will be ok with python.
You can run Kivy applications on Android, on (more or less) any device with OpenGL ES 2.0 (Android 2.2 minimum). This is standard on modern devices; Google reports the requirement is met by 99.9% of devices.
Kivy is a Python framework, and simply installing it on an Android device the same way as on a desktop machine will do nothing. However, you can compile a Kivy application to a standard Android APK that will run just like a normal java app on (more or less) any device.
Kivy is a free and open source Python framework for developing mobile apps and other multitouch application software with a natural user interface (NUI). It is distributed under the terms of the MIT License, and can run on Android, iOS, Linux, macOS, and Windows.
i guess that i have solved it but should thank both @inclement and @qua-non! your answers guys led me to the right way! so in kv i assume that i gave an id to my screen manager (please refer to my question where i have written the kv code) , in python i should do the following:
from kivy.core.window import Window
from kivy.properties import ObjectProperty
class MyAppClass(FloatLayout):#its a FloatLayout in my case
_screen_manager=ObjectProperty(None)
def __init__(self,**kwargs):
super(MyAppClass,self).__init__(**kwargs)
#code goes here and add:
Window.bind(on_keyboard=self.Android_back_click)
def Android_back_click(self,window,key,*largs):
if key == 27:
self._scree_manager.current='screen1'#you can create a method here to cache in a list the number of screens and then pop the last visited screen.
return True
class MyApp(App):
def build(self):
return MyAppClass()
if __name__=='__main__':
MyApp().run()
Kivy on android binds the back button to the esc
button so binding and listening to esc
button in your app would help you handle how your app behaves when the back button is pressed.
In other words in your app when testing it on your desktop listen to the escape key from the system keyboard, this will be automatically be translated to being the back button on your android device. Something like::
def on_start():
from kivy.base import EventLoop
EventLoop.window.bind(on_keyboard=self.hook_keyboard)
def hook_keyboard(self, window, key, *largs):
if key == 27:
# do what you want, return True for stopping the propagation
return True
This is certainly possible. Here's a short example app with the method I use to do this:
from kivy.utils import platform
from kivy.core.window import Window
class ExampleApp(App):
manager = ObjectProperty()
def build(self):
sm = MyScreenManager()
self.manager = sm
self.bind(on_start=self.post_build_init)
return sm
def post_build_init(self, *args):
if platform() == 'android':
import android
android.map_key(android.KEYCODE_BACK, 1001)
win = Window
win.bind(on_keyboard=self.my_key_handler)
def my_key_handler(self, window, keycode1, keycode2, text, modifiers):
if keycode1 in [27, 1001]:
self.manager.go_back()
return True
return False
This should give the right basic idea, but a few notes:
build()
is run, and the original mailing list post suggests the author needed it for some reason.esc
, so you can get the same behaviour on desktop.android.map_key
line, but it seems like it may not be necessary.I based my code on the mailing list thread at https://groups.google.com/forum/#!topic/kivy-users/7rOZGMMIFXI . There might be a better way, but this is quite functional.
Now all the way in 2020 I'm using:
Clock.schedule_once(lambda x: Window.bind(on_keyboard=self.hook_keyboard))
in combination with a similar hook_keyboard method to the other answers, to delay the bind in my build method. Works fine, but none of these other ways ways seemed to work for me anymore.
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