What would be the best alternative for the await keyword in .NET 4.0 ? I have a method which needs to return a value after an asynchronous operation. I noticed the wait() method blocks the thread completely thus rendering the asynchronous operation useless. What are my options to run the async operation while still freeing the UI thread ?
If your controller or API method internally invoked asynchronous operations, await them. If it doesn't invoke any then it itself doesn't need to be async. *Note: A lot of times people will, often naively, not await an asynchronous operation because they want it to be "fire and forget".
The call to the async method starts an asynchronous task. However, because no Await operator is applied, the program continues without waiting for the task to complete.
Your async code block is waiting for the await call to return to continue, however the rest of your application isn't waiting and can still continue like normal. In contrast, a synchronous call would make your entire application or thread wait until the code finished executing to continue on with anything else.
Wait and await - while similar conceptually - are actually completely different. Wait will synchronously block until the task completes. So the current thread is literally blocked waiting for the task to complete.
I think your basic options are
Task
and .ContinueWith()
async
/ await
The easiest way is probably to install the Async CTP. As far as I know the license allows comercial usage. It patches the compiler and comes with a 150kb dll that you can include into your project.
You can use Task
and .ContinueWith()
. But that means, that you have to take some effort with exeption handling and flow control.
Tasks are a functional construct. That's why ContinueWith()
does not mix well with imperative constructs like for
loops or try-catch
blocks. Therefore async
and await
got introduced, so that the compiler can help us out.
If you can't have that support of the compiler (i.e. you use .Net 4.0), your best bet is to use the TAP together with a functional framework. Reactive Extensions is a very good framework to treat asynchronous methods.
Just google for "reactive extensions tasks" to get started.
You could implement a behaviour like await
with the yield
coroutines, i'm using this in non-4.5 code. You need a YieldInstruction
class which is retrieved from the method which should run async:
public abstract class YieldInstruction
{
public abstract Boolean IsFinished();
}
Then you need some implementations of the YieldInstruction
( a.e. TaskCoroutine
which handles a task ) and use it this way ( Pseudo code ):
public IEnumerator<YieldInstruction> DoAsync()
{
HttpClient client = ....;
String result;
yield return new TaskCoroutine(() => { result = client.DownloadAsync(); });
// Process result here
}
Now you need a scheduler which handles the execution of the instructions.
for (Coroutine item in coroutines)
{
if (item.CurrentInstruction.IsFinished())
{
// Move to the next instruction and check if coroutine has been finished
if (item.MoveNext()) Remove(item);
}
}
When developing WPF or WinForms applications you are also able to avoid any Invoke
calls if you are updating the coroutines at the right time. You also might be able to extend the idea to make your life even easier. Sample:
public IEnumerator<YieldInstruction> DoAsync()
{
HttpClient client = ....;
client.DownloadAsync(..);
String result;
while (client.IsDownloading)
{
// Update the progress bar
progressBar.Value = client.Progress;
// Wait one update
yield return YieldInstruction.WaitOneUpdate;
}
// Process result here
}
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