Gets a value indicating whether the caller must call an invoke method when making method calls to the control because the caller is on a different thread than the one the control was created on.
MethodInvoker provides a simple delegate that is used to invoke a method with a void parameter list. This delegate can be used when making calls to a control's Invoke method, or when you need a simple delegate but do not want to define one yourself.
Create the delegate and matching procedures Create a delegate named MySubDelegate . Declare a class that contains a method with the same signature as the delegate. Define a method that creates an instance of the delegate and invokes the method associated with the delegate by calling the built-in Invoke method.
Lee's approach can be simplified further
public static void InvokeIfRequired(this Control control, MethodInvoker action)
{
// See Update 2 for edits Mike de Klerk suggests to insert here.
if (control.InvokeRequired) {
control.Invoke(action);
} else {
action();
}
}
And can be called like this
richEditControl1.InvokeIfRequired(() =>
{
// Do anything you want with the control here
richEditControl1.RtfText = value;
RtfHelpers.AddMissingStyles(richEditControl1);
});
There is no need to pass the control as parameter to the delegate. C# automatically creates a closure.
If you must return a value, you can use this implementation:
private static T InvokeIfRequiredReturn<T>(this Control control, Func<T> function)
{
if (control.InvokeRequired) {
return (T)control.Invoke(function);
} else {
return function();
}
}
UPDATE:
According to several other posters Control
can be generalized as ISynchronizeInvoke
:
public static void InvokeIfRequired(this ISynchronizeInvoke obj,
MethodInvoker action)
{
if (obj.InvokeRequired) {
var args = new object[0];
obj.Invoke(action, args);
} else {
action();
}
}
DonBoitnott pointed out that unlike Control
the ISynchronizeInvoke
interface requires an object array for the Invoke
method as parameter list for the action
.
UPDATE 2
Edits suggested by Mike de Klerk (see comment in 1st code snippet for insert point):
// When the form, thus the control, isn't visible yet, InvokeRequired returns false,
// resulting still in a cross-thread exception.
while (!control.Visible)
{
System.Threading.Thread.Sleep(50);
}
See ToolmakerSteve's and nawfal's comments below for concerns about this suggestion.
You could write an extension method:
public static void InvokeIfRequired(this Control c, Action<Control> action)
{
if(c.InvokeRequired)
{
c.Invoke(new Action(() => action(c)));
}
else
{
action(c);
}
}
And use it like this:
object1.InvokeIfRequired(c => { c.Visible = true; });
EDIT: As Simpzon points out in the comments you could also change the signature to:
public static void InvokeIfRequired<T>(this T c, Action<T> action)
where T : Control
Here's the form I've been using in all my code.
private void DoGUISwitch()
{
Invoke( ( MethodInvoker ) delegate {
object1.Visible = true;
object2.Visible = false;
});
}
I've based this on the blog entry here. I have not had this approach fail me, so I see no reason to complicate my code with a check of the InvokeRequired
property.
Hope this helps.
Create a ThreadSafeInvoke.snippet file, and then you can just select the update statements, right click and select 'Surround With...' or Ctrl-K+S:
<?xml version="1.0" encoding="utf-8" ?>
<CodeSnippet Format="1.0.0" xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<Header>
<Title>ThreadsafeInvoke</Title>
<Shortcut></Shortcut>
<Description>Wraps code in an anonymous method passed to Invoke for Thread safety.</Description>
<SnippetTypes>
<SnippetType>SurroundsWith</SnippetType>
</SnippetTypes>
</Header>
<Snippet>
<Code Language="CSharp">
<![CDATA[
Invoke( (MethodInvoker) delegate
{
$selected$
});
]]>
</Code>
</Snippet>
</CodeSnippet>
Here's an improved/combined version of Lee's, Oliver's and Stephan's answers.
public delegate void InvokeIfRequiredDelegate<T>(T obj)
where T : ISynchronizeInvoke;
public static void InvokeIfRequired<T>(this T obj, InvokeIfRequiredDelegate<T> action)
where T : ISynchronizeInvoke
{
if (obj.InvokeRequired)
{
obj.Invoke(action, new object[] { obj });
}
else
{
action(obj);
}
}
The template allows for flexible and cast-less code which is much more readable while the dedicated delegate provides efficiency.
progressBar1.InvokeIfRequired(o =>
{
o.Style = ProgressBarStyle.Marquee;
o.MarqueeAnimationSpeed = 40;
});
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