I'm new here and new with music apps (and programming in general).
I'm trying to build a synth app using AudioKit 5 for my final project. I made an oscillator and tried to add Amplitude Envelope but no sound coming out. (If I put the oscillator in the output - there is a sound.)
I saw this question in the internet several times in different types but without any solution.
Does anyone know what is the problem? And if not - do you have other solution for envelope?
The code:
import AudioKit
import SoundpipeAudioKit
import UIKit
class TryingViewController: UIViewController {
var osc = Oscillator(waveform: Table(.sine), frequency: 440, amplitude: 0.8)
var engine = AudioEngine()
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func onBtn(_ sender: UIButton) {
let envelope = AmplitudeEnvelope(osc)
envelope.attackDuration = 0.1
envelope.decayDuration = 0.01
envelope.sustainLevel = 0.5
envelope.releaseDuration = 0.3
osc.start()
do {
try engine.start()
} catch {
print(error, "Field")
}
engine.output = envelope
envelope.start()
}
@IBAction func offBtn(_ sender: UIButton) {
osc.stop()
}
}
Edit:
I add this code and it works now, thanks to Aurelius Prochazk!
var isGateOpend = false
.
.
.
if isGateOpend{
envelope.closeGate()
isGateOpend = false
} else {
envelope.openGate()
isGateOpend = true
}
I still have a click, but I will open another question about it if I won't figure it out.
Thanks in advance!
The AmplitudeEnvelope is a "Gated" Node meaning that it responds to openGate and closeGate which should be used instead of start stop since those are at the node level rather than control level.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With