Update
My small showcase is stored on Bitbucket
https://bitbucket.org/solvapps/animationtest
I have an Activity with a view in it. Contentview
is set to this view.
public class MainActivity extends AppCompatActivity {
private MyView myView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myView = new MyView(this);
setContentView(myView);
startMovie();
}
public void startMovie(){
MovieTask movieTask = new MovieTask(myView, this);
movieTask.doInBackground(null);
}
}
A MovieTask is an Asynctask and refreshes the view periodically. But invalidate() doesn't refresh the view.
public class MovieTask extends AsyncTask<String, String, String> {
MyView drawingView;
MainActivity mainActivity;
public MovieTask(MyView view, MainActivity mainActivity){
this.mainActivity = mainActivity;
this.drawingView =view;
}
@Override
protected String doInBackground(String... strings) {
for(int i=20;i<100;i++){
drawingView.myBall.goTo(i,i);
publishProgress();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(String... values) {
super.onProgressUpdate(values);
mainActivity.runOnUiThread(new Runnable() {
@Override
public void run() {
Log.v("DEBUG_DRAW","in onProgressUpdate()");
drawingView.invalidate();
}
});
}
}
Can someone help ?
See how you are launching the AsyncTask
:
public void startMovie() {
MovieTask movieTask = new MovieTask(myView, this);
movieTask.doInBackground(null);
}
You are manually calling a method inside some class called MovieTask
, thus you are running a code on the same thread. Obviously, that is not your intention, you intended to run the computation code on a background thread.
Correct way to launch AsyncTask
is using execute(Params...)
:
public void startMovie() {
MovieTask movieTask = new MovieTask(myView, this);
movieTask.execute("");
}
Now you will get the desired effect.
P.S.
Please, do not use that code: you do not need to launch a background thread in order to do that kind of stuff. As an alternative consider Animators API.
Declare setBall(int pos)
method inside MyBall
class:
public class MyView extends View {
...
public void setBall(int pos) {
myBall.setX(pos);
myBall.setY(pos);
invalidate();
}
}
Then change startMovie()
to following:
public void startMovie() {
// "ball" means, that Animators API will search for `public setBall(int)` method inside MyView.java and call that method
ObjectAnimator ball = ObjectAnimator.ofInt(myView, "ball", 20, 100);
ball.setDuration(1000);
ball.start();
}
You'll get the same animation without a nasty code.
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