I am currently trying to disable the selectable / editable / or change the textInput to dynamic to get my desired result.
I've got a custom datagrid with dropdowns and text input areas. However, if there is no data in my Model # column, I do not want to allow for any entry in the corresponding PurchasePrice cell.
col1 = new DataGridColumn("Model");
col1.headerText = "Model #";
c2.consumables_dg.addColumn(col1);
col1.width = 60;
col1.editable = false;
col1.sortable = false;
col1.cellRenderer = AlternatingRowColors_editNum_PurchasePrice;
col1 = new DataGridColumn("PurchasePrice");
col1.headerText = "Purchase Price";
c2.consumables_dg.addColumn(col1);
col1.width = 60;
col1.editable = false;
col1.sortable = false;
col1.cellRenderer = AlternatingRowColors_editNum_PurchasePrice;
I've tried various items in the AlternatingRowColors_editNum_PurchasePrice, but nothing seems to work as of yet. Please Look at what I've tried in my else statement of the if(__enbaled)
package{
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import fl.controls.TextInput;
import flash.text.TextFieldType;
import flash.events.Event;
import fl.controls.listClasses.ListData;
import fl.controls.listClasses.ICellRenderer;
public class AlternatingRowColors_editNum_PurchasePrice extends TextInput implements ICellRenderer
{
protected var _data:Object;
protected var _listData:ListData;
protected var _selected:Boolean;
private var __enabled:Boolean = false;
public static var _stage;
public static var _alignment;
private var tf:TextFormat;
public function AlternatingRowColors_editNum_PurchasePrice()
{
tf = new TextFormat();
if(__enabled){
if(_alignment == 2){
tf.align = TextFormatAlign.RIGHT;
}else if(_alignment == 1){
tf.align = TextFormatAlign.CENTER;
}else{
tf.align = TextFormatAlign.LEFT;
}
restrict = "0-9.";
addEventListener(Event.CHANGE, textChange);
}else{
//this.selectable = false; // did not work
//textField.selectable = false; // did not work
//textField.type = dynamic; // did not work
//textField.type = TextFieldType.DYNAMIC; // did not work
//this.mouseEnabled = false; // did not work
//this.tabEnabled = false; // did not work
//textField.mouseEnabled = false; // did not work
//textField.tabEnabled = false; // did not work
//selectable = false; // did not work
//this.selectable = false; // did not work
//_enabled = false; // did not work
//-----------------------------------------------------------
// *** Corresponding Entry to enable was placed above ***
//-----------------------------------------------------------
}
super();
}
public function textChange(Event):void{
//trace(_data.Discount);
_data.PurchasePrice = text;
}
public function get data():Object
{
return _data;
}
public function set data(value:Object):void
{
_data = value;
text = value.PurchasePrice;
if(value.Model != "") __enabled = true;
if (value.id % 2 == 0) {
setStyle("upSkin", AlternateColor1 );
} else {
setStyle("upSkin", AlternateColor2 );
}
}
public function get listData():ListData
{
return _listData;
}
public function set listData(value:ListData):void
{
_listData = value;
}
public function get selected():Boolean
{
return _selected;
}
public function set selected(value:Boolean):void
{
_selected = value;
}
public function setMouseState(state:String):void
{
}
override protected function drawLayout():void
{
textField.setTextFormat(tf);
super.drawLayout();
}
}
}
Am I just approaching this the wrong way? Instead of trying to stop the mouse, tab, or convert the text field to dynamic, should I be attempting something else in order to get the desired result?
Thanks, jc
The easiest approach is to change the TextField
type itself and then change it's selectable
property:
//disable input
tf.selectable = false;
tf.type = TextFieldType.DYNAMIC;
//enable input
tf.selectable = true;
tf.type = TextFieldType.INPUT;
Also don't forget to set the mouseEnabled
& tabEnabled
properties as appropriate/needed for your fields.
Be sure to import the TextFieldType at the top of your class / page / frame as:
import flash.text.TextFieldType;
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