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ArrayBuffer to base64 encoded string

function _arrayBufferToBase64( buffer ) {
    var binary = '';
    var bytes = new Uint8Array( buffer );
    var len = bytes.byteLength;
    for (var i = 0; i < len; i++) {
        binary += String.fromCharCode( bytes[ i ] );
    }
    return window.btoa( binary );
}

but, non-native implementations are faster e.g. https://gist.github.com/958841 see http://jsperf.com/encoding-xhr-image-data/6


This works fine for me:

var base64String = btoa(String.fromCharCode.apply(null, new Uint8Array(arrayBuffer)));

In ES6, the syntax is a little simpler:

const base64String = btoa(String.fromCharCode(...new Uint8Array(arrayBuffer)));

As pointed out in the comments, this method may result in a runtime error in some browsers when the ArrayBuffer is large. The exact size limit is implementation dependent in any case.


For those who like it short, here's an other one using Array.reduce which will not cause stack overflow:

var base64 = btoa(
  new Uint8Array(arrayBuffer)
    .reduce((data, byte) => data + String.fromCharCode(byte), '')
);

There is another asynchronous way use Blob and FileReader.

I didn't test the performance. But it is a different way of thinking.

function arrayBufferToBase64( buffer, callback ) {
    var blob = new Blob([buffer],{type:'application/octet-binary'});
    var reader = new FileReader();
    reader.onload = function(evt){
        var dataurl = evt.target.result;
        callback(dataurl.substr(dataurl.indexOf(',')+1));
    };
    reader.readAsDataURL(blob);
}

//example:
var buf = new Uint8Array([11,22,33]);
arrayBufferToBase64(buf, console.log.bind(console)); //"CxYh"

var blob = new Blob([arrayBuffer])

var reader = new FileReader();
reader.onload = function(event){
   var base64 =   event.target.result
};

reader.readAsDataURL(blob);

I used this and works for me.

function arrayBufferToBase64( buffer ) {
    var binary = '';
    var bytes = new Uint8Array( buffer );
    var len = bytes.byteLength;
    for (var i = 0; i < len; i++) {
        binary += String.fromCharCode( bytes[ i ] );
    }
    return window.btoa( binary );
}



function base64ToArrayBuffer(base64) {
    var binary_string =  window.atob(base64);
    var len = binary_string.length;
    var bytes = new Uint8Array( len );
    for (var i = 0; i < len; i++)        {
        bytes[i] = binary_string.charCodeAt(i);
    }
    return bytes.buffer;
}

My recommendation for this is to NOT use native btoa strategies—as they don't correctly encode all ArrayBuffer's…

rewrite the DOMs atob() and btoa()

Since DOMStrings are 16-bit-encoded strings, in most browsers calling window.btoa on a Unicode string will cause a Character Out Of Range exception if a character exceeds the range of a 8-bit ASCII-encoded character.

While I have never encountered this exact error, I have found that many of the ArrayBuffer's I have tried to encode have encoded incorrectly.

I would either use MDN recommendation or gist.

  • https://github.com/beatgammit/base64-js
  • https://gist.github.com/jonleighton/958841