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are you allowed to have a numeric key in a lua table?

The following example is supposed to make a table, that can convert between a number and a string and back again, but fails to run.

Is it because I'm using a numeric key in a dictionary type way? Or is it because lua starts table indices from 1?

Is there a better way to accomplish this?

dyeColor = {
    0="black"    ,  black     = 0,
    1="red"      ,  red       = 1, 
    2="green"    ,  green     = 2,
    3="brown"    ,  brown     = 3,
    4="blue"     ,  blue      = 4,
    5="purple"   ,  purple    = 5,
    6="cyan"     ,  cyan      = 6,
    7="lightGray",  lightGray = 7,
    8="gray"     ,  gray      = 8,
    9="pink"     ,  pink      = 9,
    10="lime"     ,  lime      =10,
    11="yellow"   ,  yellow    =11,
    12="lightBlue",  lightBlue =12,
    13="magenta"  ,  magenta   =13,
    14="orange"   ,  orange    =14,
    15="white"    ,  white     =15}

using this online interpreter (http://repl.it/languages/Lua) it gives the error

[string "stdin"]:2: '}' expected (to close '{' at line 1) near '='attempt to call a nil value

like image 724
Ryan Leach Avatar asked Apr 29 '13 21:04

Ryan Leach


1 Answers

You need to put the numeric indices in brackets:

dyeColor = {
    [0]="black"     ,  black     = 0,
    [1]="red"       ,  red       = 1, 
    [2]="green"     ,  green     = 2,
    [3]="brown"     ,  brown     = 3,
    [4]="blue"      ,  blue      = 4,
    [5]="purple"    ,  purple    = 5,
    [6]="cyan"      ,  cyan      = 6,
    [7]="lightGray" ,  lightGray = 7,
    [8]="gray"      ,  gray      = 8,
    [9]="pink"      ,  pink      = 9,
    [10]="lime"     ,  lime      =10,
    [11]="yellow"   ,  yellow    =11,
    [12]="lightBlue",  lightBlue =12,
    [13]="magenta"  ,  magenta   =13,
    [14]="orange"   ,  orange    =14,
    [15]="white"    ,  white     =15}

You can save yourself some typing with:

dyeColor = {
    [0]="black"     ,
    [1]="red"       ,
    [2]="green"     ,
    [3]="brown"     ,
    [4]="blue"      ,
    [5]="purple"    ,
    [6]="cyan"      ,
    [7]="lightGray" ,
    [8]="gray"      ,
    [9]="pink"      ,
    [10]="lime"     ,
    [11]="yellow"   ,
    [12]="lightBlue",
    [13]="magenta"  ,
    [14]="orange"   ,
    [15]="white"    }

for i = 0, #dyeColor do dyeColor[dyeColor[i]] = i end

Lua permits Names as fieldspecs in the form Name = exp but not numbers. Numbers must be in brackets. The same is true of field references. You may say

dyeColor.black

but not

dyeColor.0 -- you may say dyeColor[0] of course
like image 116
Doug Currie Avatar answered Nov 15 '22 09:11

Doug Currie